Cleanup: Render Module: move header files to main directory
Move headers files from `render/extern/` to `render/` Part of T73586
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source/blender/render/RE_render_ext.h
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80
source/blender/render/RE_render_ext.h
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2006 by Blender Foundation
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* All rights reserved.
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*/
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/** \file
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* \ingroup render
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*/
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#pragma once
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* this include is for non-render pipeline exports (still old cruft here) */
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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/* called by meshtools */
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struct Depsgraph;
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struct ImagePool;
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struct MTex;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* render_texture.c */
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bool RE_texture_evaluate(const struct MTex *mtex,
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const float vec[3],
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const int thread,
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struct ImagePool *pool,
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const bool skip_load_image,
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const bool texnode_preview,
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/* Return arguments. */
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float *r_intensity,
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float r_rgba[4]) ATTR_NONNULL(1, 2, 7, 8);
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void texture_rgb_blend(
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float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype);
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float texture_value_blend(float tex, float out, float fact, float facg, int blendtype);
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void RE_texture_rng_init(void);
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void RE_texture_rng_exit(void);
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/* imagetexture.c */
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void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]);
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/* pointdensity.c */
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struct PointDensity;
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void RE_point_density_cache(struct Depsgraph *depsgraph, struct PointDensity *pd);
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void RE_point_density_minmax(struct Depsgraph *depsgraph,
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struct PointDensity *pd,
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float r_min[3],
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float r_max[3]);
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void RE_point_density_sample(struct Depsgraph *depsgraph,
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struct PointDensity *pd,
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const int resolution,
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float *values);
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void RE_point_density_free(struct PointDensity *pd);
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void RE_point_density_fix_linking(void);
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#ifdef __cplusplus
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}
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#endif
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