Code Cleanup:
* made bmesh_structure.h function names more consistant. * remove unused code in bmesh_structure.c * removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping). * tagged some BMESH_TODO's
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@@ -38,32 +38,33 @@
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struct ARegion;
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struct ARegionType;
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struct BMEditMesh;
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struct Base;
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struct Brush;
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struct bNodeTree;
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struct bNodeSocket;
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struct CSG_FaceIteratorDescriptor;
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struct CSG_VertexIteratorDescriptor;
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struct ChannelDriver;
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struct ColorBand;
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struct CurveMapping;
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struct Context;
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struct Curve;
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struct CurveMapping;
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struct DerivedMesh;
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struct EditBone;
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struct EditFace;
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struct EditMesh;
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struct EnvMap;
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struct ID;
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struct FCurve;
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struct Heap;
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struct HeapNode;
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struct ID;
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struct ImBuf;
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struct Image;
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struct ImageUser;
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struct KeyingSetInfo;
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struct KeyingSet;
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struct KeyingSetInfo;
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struct LOD_Decimation_Info;
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struct MCol;
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struct MTex;
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struct Main;
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struct Material;
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struct MCol;
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struct MenuType;
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struct Mesh;
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struct ModifierData;
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@@ -79,21 +80,32 @@ struct RenderEngineType;
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struct RenderLayer;
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struct RenderResult;
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struct Scene;
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struct Scene;
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struct ScrArea;
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struct SculptSession;
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struct ShadeInput;
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struct ShadeResult;
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struct SmallHash;
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struct SmallHashIter;
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struct SpaceClip;
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struct SpaceImage;
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struct SpaceNode;
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struct Tex;
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struct TexResult;
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struct Text;
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struct ToolSettings;
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struct View3D;
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struct bAction;
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struct bArmature;
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struct bConstraint;
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struct bConstraintOb;
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struct bConstraintTarget;
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struct bContextDataResult;
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struct bNode;
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struct bNodeSocket;
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struct bNodeTree;
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struct bPoseChannel;
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struct bPythonConstraint;
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struct uiLayout;
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struct wmEvent;
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struct wmKeyConfig;
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@@ -101,20 +113,6 @@ struct wmKeyMap;
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struct wmOperator;
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struct wmWindow;
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struct wmWindowManager;
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struct View3D;
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struct ToolSettings;
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struct bContextDataResult;
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struct bConstraintTarget;
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struct bPythonConstraint;
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struct bConstraintOb;
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struct Context;
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struct ChannelDriver;
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struct BMEditMesh;
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struct Heap;
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struct HeapNode;
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struct Scene;
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struct SmallHash;
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struct SmallHashIter;
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/*new render funcs */
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void EDBM_selectmode_set(struct BMEditMesh *em) {}
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@@ -258,7 +256,6 @@ void WM_keymap_restore_to_default(struct wmKeyMap *keymap){}
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void WM_keymap_restore_item_to_default(struct bContext *C, struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){}
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void WM_keymap_properties_reset(struct wmKeyMapItem *kmi){}
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void WM_keyconfig_update_tag(struct wmKeyMap *keymap, struct wmKeyMapItem *kmi) {}
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int WM_keymap_user_init(struct wmWindowManager *wm, struct wmKeyMap *keymap) {return 0;}
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int WM_keymap_item_compare(struct wmKeyMapItem *k1, struct wmKeyMapItem *k2){return 0;}
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@@ -355,7 +352,6 @@ void ED_nurb_set_spline_type(struct Nurb *nu, int type){}
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void EM_selectmode_set(struct EditMesh *em){}
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int EM_texFaceCheck(struct EditMesh *em){return 0;}
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struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloopy){return (struct MTFace *)NULL;}
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void make_editMesh(struct Scene *scene, struct Object *ob){}
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void load_editMesh(struct Scene *scene, struct Object *ob){}
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