Code Cleanup:

* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged  some BMESH_TODO's
This commit is contained in:
2012-02-27 13:47:53 +00:00
parent 08b35cda7f
commit e17bf02c2d
35 changed files with 260 additions and 552 deletions

View File

@@ -38,32 +38,33 @@
struct ARegion;
struct ARegionType;
struct BMEditMesh;
struct Base;
struct Brush;
struct bNodeTree;
struct bNodeSocket;
struct CSG_FaceIteratorDescriptor;
struct CSG_VertexIteratorDescriptor;
struct ChannelDriver;
struct ColorBand;
struct CurveMapping;
struct Context;
struct Curve;
struct CurveMapping;
struct DerivedMesh;
struct EditBone;
struct EditFace;
struct EditMesh;
struct EnvMap;
struct ID;
struct FCurve;
struct Heap;
struct HeapNode;
struct ID;
struct ImBuf;
struct Image;
struct ImageUser;
struct KeyingSetInfo;
struct KeyingSet;
struct KeyingSetInfo;
struct LOD_Decimation_Info;
struct MCol;
struct MTex;
struct Main;
struct Material;
struct MCol;
struct MenuType;
struct Mesh;
struct ModifierData;
@@ -79,21 +80,32 @@ struct RenderEngineType;
struct RenderLayer;
struct RenderResult;
struct Scene;
struct Scene;
struct ScrArea;
struct SculptSession;
struct ShadeInput;
struct ShadeResult;
struct SmallHash;
struct SmallHashIter;
struct SpaceClip;
struct SpaceImage;
struct SpaceNode;
struct Tex;
struct TexResult;
struct Text;
struct ToolSettings;
struct View3D;
struct bAction;
struct bArmature;
struct bConstraint;
struct bConstraintOb;
struct bConstraintTarget;
struct bContextDataResult;
struct bNode;
struct bNodeSocket;
struct bNodeTree;
struct bPoseChannel;
struct bPythonConstraint;
struct uiLayout;
struct wmEvent;
struct wmKeyConfig;
@@ -101,20 +113,6 @@ struct wmKeyMap;
struct wmOperator;
struct wmWindow;
struct wmWindowManager;
struct View3D;
struct ToolSettings;
struct bContextDataResult;
struct bConstraintTarget;
struct bPythonConstraint;
struct bConstraintOb;
struct Context;
struct ChannelDriver;
struct BMEditMesh;
struct Heap;
struct HeapNode;
struct Scene;
struct SmallHash;
struct SmallHashIter;
/*new render funcs */
void EDBM_selectmode_set(struct BMEditMesh *em) {}
@@ -258,7 +256,6 @@ void WM_keymap_restore_to_default(struct wmKeyMap *keymap){}
void WM_keymap_restore_item_to_default(struct bContext *C, struct wmKeyMap *keymap, struct wmKeyMapItem *kmi){}
void WM_keymap_properties_reset(struct wmKeyMapItem *kmi){}
void WM_keyconfig_update_tag(struct wmKeyMap *keymap, struct wmKeyMapItem *kmi) {}
int WM_keymap_user_init(struct wmWindowManager *wm, struct wmKeyMap *keymap) {return 0;}
int WM_keymap_item_compare(struct wmKeyMapItem *k1, struct wmKeyMapItem *k2){return 0;}
@@ -355,7 +352,6 @@ void ED_nurb_set_spline_type(struct Nurb *nu, int type){}
void EM_selectmode_set(struct EditMesh *em){}
int EM_texFaceCheck(struct EditMesh *em){return 0;}
struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloopy){return (struct MTFace *)NULL;}
void make_editMesh(struct Scene *scene, struct Object *ob){}
void load_editMesh(struct Scene *scene, struct Object *ob){}