2.6 Python UI files:
* Moved Operators from bl_ui into bl_operators. * Renamed HELP_OT_operator_cheat_sheet to WM_OT_operator_cheat_sheet.
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77
release/scripts/startup/bl_operators/view3d.py
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77
release/scripts/startup/bl_operators/view3d.py
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# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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import bpy
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from bpy.types import Operator
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class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
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"Extrude individual elements and move"
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bl_label = "Extrude Individual and Move"
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bl_idname = "view3d.edit_mesh_extrude_individual_move"
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def execute(self, context):
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mesh = context.object.data
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select_mode = context.tool_settings.mesh_select_mode
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totface = mesh.total_face_sel
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totedge = mesh.total_edge_sel
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# totvert = mesh.total_vert_sel
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if select_mode[2] and totface == 1:
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bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
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elif select_mode[2] and totface > 1:
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bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
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elif select_mode[1] and totedge >= 1:
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bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
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else:
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bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
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# ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
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return {'FINISHED'}
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def invoke(self, context, event):
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return self.execute(context)
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class VIEW3D_OT_edit_mesh_extrude_move(Operator):
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"Extrude and move along normals"
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bl_label = "Extrude and Move on Normals"
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bl_idname = "view3d.edit_mesh_extrude_move_normal"
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def execute(self, context):
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mesh = context.object.data
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totface = mesh.total_face_sel
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totedge = mesh.total_edge_sel
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# totvert = mesh.total_vert_sel
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if totface >= 1:
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bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (False, False, True)})
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elif totedge == 1:
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bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN', TRANSFORM_OT_translate={"constraint_orientation": 'NORMAL', "constraint_axis": (True, True, False)})
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else:
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bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
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# ignore return from operators above because they are 'RUNNING_MODAL', and cause this one not to be freed. [#24671]
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return {'FINISHED'}
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def invoke(self, context, event):
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return self.execute(context)
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