Animation: action mirror RNA API using pose contents
This adds a new RNA method `Action.flip_with_pose(ob)` to flip the action channels that control a pose. The rest-pose is used to properly flip the bones transformation. This is useful as a way to flip actions used in pose libraries, so the same action need not be included for each side. Reviewed By: sybren Ref D10781
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@@ -41,10 +41,32 @@
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# include "DNA_anim_types.h"
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# include "DNA_curve_types.h"
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static void rna_Action_flip_with_pose(bAction *act, ReportList *reports, Object *ob)
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{
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if (ob->type != OB_ARMATURE) {
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BKE_report(reports, RPT_ERROR, "Only armature objects are supported");
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return;
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}
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BKE_action_flip_with_pose(act, ob);
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/* Only for redraw. */
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WM_main_add_notifier(NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
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}
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#else
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void RNA_api_action(StructRNA *UNUSED(srna))
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void RNA_api_action(StructRNA *srna)
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{
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FunctionRNA *func;
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PropertyRNA *parm;
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func = RNA_def_function(srna, "flip_with_pose", "rna_Action_flip_with_pose");
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RNA_def_function_ui_description(func, "Flip the action around the X axis using a pose");
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RNA_def_function_flag(func, FUNC_USE_REPORTS);
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parm = RNA_def_pointer(
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func, "object", "Object", "", "The reference armature object to use when flipping");
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RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
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}
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#endif
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