Animation: action mirror RNA API using pose contents

This adds a new RNA method `Action.flip_with_pose(ob)` to flip the
action channels that control a pose.
The rest-pose is used to properly flip the bones transformation.

This is useful as a way to flip actions used in pose libraries,
so the same action need not be included for each side.

Reviewed By: sybren

Ref D10781
This commit is contained in:
2021-03-26 13:12:56 +11:00
parent ff017df318
commit e18091650b
4 changed files with 484 additions and 1 deletions

View File

@@ -41,10 +41,32 @@
# include "DNA_anim_types.h"
# include "DNA_curve_types.h"
static void rna_Action_flip_with_pose(bAction *act, ReportList *reports, Object *ob)
{
if (ob->type != OB_ARMATURE) {
BKE_report(reports, RPT_ERROR, "Only armature objects are supported");
return;
}
BKE_action_flip_with_pose(act, ob);
/* Only for redraw. */
WM_main_add_notifier(NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL);
}
#else
void RNA_api_action(StructRNA *UNUSED(srna))
void RNA_api_action(StructRNA *srna)
{
FunctionRNA *func;
PropertyRNA *parm;
func = RNA_def_function(srna, "flip_with_pose", "rna_Action_flip_with_pose");
RNA_def_function_ui_description(func, "Flip the action around the X axis using a pose");
RNA_def_function_flag(func, FUNC_USE_REPORTS);
parm = RNA_def_pointer(
func, "object", "Object", "", "The reference armature object to use when flipping");
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED);
}
#endif