Geometry Nodes: Implicit conversion add int to color
Add implicit `int32 to Color4f` conversion. Matches `int32 to float3` conversion logic. This may not be the most useful conversion but prevents an error in the Attribute Convert node. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10686
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Submodule release/scripts/addons_contrib updated: a140f066ac...70b649775e
@@ -195,6 +195,9 @@ static DataTypeConversions create_implicit_conversions()
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conversions, "int32 to float2", [](int32_t a) { return float2((float)a); });
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add_implicit_conversion<int32_t, float3>(
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conversions, "int32 to float3", [](int32_t a) { return float3((float)a); });
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add_implicit_conversion<int32_t, Color4f>(conversions, "int32 to Color4f", [](int32_t a) {
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return Color4f((float)a, (float)a, (float)a, 1.0f);
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});
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add_implicit_conversion<bool, float>(conversions);
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add_implicit_conversion<bool, int32_t>(conversions);
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