Made WeightPaint use shaded mode. This thanks to the preparations as done
by daniel before. :) Note; the shaded display uses smooth normals by default, because thats how the derived mesh works! Daniel; I've changed the G_WEIGHTPAINT hack in derivedmesh code... no idea how this could work even. Still ugly though.
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@@ -863,7 +863,7 @@ void build_oops()
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/* make oops, includes testing for existance */
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/* awlays */
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/* always */
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if(G.soops->visiflag & OOPS_LI) {
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Library *li= G.main->library.first;
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while(li) {
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