Made WeightPaint use shaded mode. This thanks to the preparations as done

by daniel before. :)
Note; the shaded display uses smooth normals by default, because thats how
the derived mesh works!

Daniel; I've changed the G_WEIGHTPAINT hack in derivedmesh code... no idea
how this could work even. Still ugly though.
This commit is contained in:
2005-09-24 13:49:55 +00:00
parent ac4dde3477
commit e1c56fc201
5 changed files with 20 additions and 22 deletions

View File

@@ -863,7 +863,7 @@ void build_oops()
/* make oops, includes testing for existance */
/* awlays */
/* always */
if(G.soops->visiflag & OOPS_LI) {
Library *li= G.main->library.first;
while(li) {