WorkSpace: ED_workspace_object_mode_in_other_window check other windows
The same workspace can have different active objects depending on the window. So check other windows.
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@@ -195,7 +195,7 @@ void ED_workspace_object_mode_sync_from_scene(
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struct wmWindowManager *wm, WorkSpace *workspace, struct Scene *scene);
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bool ED_workspace_object_mode_in_other_window(
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struct wmWindowManager *wm, WorkSpace *workspace, struct Object *obact,
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struct wmWindowManager *wm, const struct wmWindow *win_compare, struct Object *obact,
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eObjectMode *r_object_mode);
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/* anim */
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