WorkSpace: ED_workspace_object_mode_in_other_window check other windows
The same workspace can have different active objects depending on the window. So check other windows.
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@@ -135,7 +135,7 @@ void ED_scene_change_update(
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Object *obact_old = OBACT(layer_old);
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if (obact_old && (obact_new != obact_old)) {
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bool obact_old_is_active =
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ED_workspace_object_mode_in_other_window(bmain->wm.first, workspace, obact_old, NULL);
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ED_workspace_object_mode_in_other_window(bmain->wm.first, win, obact_old, NULL);
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if (obact_old && (obact_old_is_active == false)) {
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EvaluationContext eval_ctx;
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CTX_data_eval_ctx(C, &eval_ctx);
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@@ -162,7 +162,7 @@ void ED_scene_change_update(
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else {
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eObjectMode object_mode_set = OB_MODE_OBJECT;
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if (ED_workspace_object_mode_in_other_window(
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bmain->wm.first, workspace, obact_new, &object_mode_set))
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bmain->wm.first, win, obact_new, &object_mode_set))
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{
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workspace->object_mode = object_mode_set;
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}
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