Code Cleanup: move mesh mapping functions into their own file/header
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@@ -201,89 +201,6 @@ bool BKE_mesh_center_median(struct Mesh *me, float cent[3]);
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bool BKE_mesh_center_bounds(struct Mesh *me, float cent[3]);
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bool BKE_mesh_center_centroid(struct Mesh *me, float cent[3]);
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/* map from uv vertex to face (for select linked, stitch, uv suburf) */
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/* UvVertMap */
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#define STD_UV_CONNECT_LIMIT 0.0001f
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typedef struct UvVertMap {
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struct UvMapVert **vert;
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struct UvMapVert *buf;
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} UvVertMap;
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typedef struct UvMapVert {
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struct UvMapVert *next;
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unsigned int f;
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unsigned char tfindex, separate, flag;
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} UvMapVert;
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/* UvElement stores per uv information so that we can quickly access information for a uv.
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* it is actually an improved UvMapVert, including an island and a direct pointer to the face
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* to avoid initializing face arrays */
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typedef struct UvElement {
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/* Next UvElement corresponding to same vertex */
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struct UvElement *next;
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/* Face the element belongs to */
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struct BMLoop *l;
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/* index in loop. */
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unsigned short tfindex;
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/* Whether this element is the first of coincident elements */
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unsigned char separate;
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/* general use flag */
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unsigned char flag;
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/* If generating element map with island sorting, this stores the island index */
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unsigned short island;
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} UvElement;
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/* UvElementMap is a container for UvElements of a mesh. It stores some UvElements belonging to the
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* same uv island in sequence and the number of uvs per island so it is possible to access all uvs
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* belonging to an island directly by iterating through the buffer.
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*/
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typedef struct UvElementMap {
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/* address UvElements by their vertex */
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struct UvElement **vert;
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/* UvElement Store */
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struct UvElement *buf;
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/* Total number of UVs in the layer. Useful to know */
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int totalUVs;
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/* Number of Islands in the mesh */
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int totalIslands;
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/* Stores the starting index in buf where each island begins */
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int *islandIndices;
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} UvElementMap;
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/* invalid island index is max short. If any one has the patience
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* to make that many islands, he can bite me :p */
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#define INVALID_ISLAND 0xFFFF
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/* Connectivity data */
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typedef struct MeshElemMap {
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int *indices;
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int count;
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} MeshElemMap;
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/* mapping */
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UvVertMap *BKE_mesh_uv_vert_map_create(
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struct MPoly *mpoly, struct MLoop *mloop, struct MLoopUV *mloopuv,
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unsigned int totpoly, unsigned int totvert, int selected, float *limit);
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UvMapVert *BKE_mesh_uv_vert_map_get_vert(UvVertMap *vmap, unsigned int v);
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void BKE_mesh_uv_vert_map_free(UvVertMap *vmap);
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void BKE_mesh_vert_poly_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MPoly *mface, const struct MLoop *mloop,
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int totvert, int totface, int totloop);
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void BKE_mesh_vert_edge_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MEdge *medge, int totvert, int totedge);
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void BKE_mesh_edge_poly_map_create(
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MeshElemMap **r_map, int **r_mem,
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const struct MEdge *medge, const int totedge,
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const struct MPoly *mpoly, const int totpoly,
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const struct MLoop *mloop, const int totloop);
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/* tessface */
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void BKE_mesh_loops_to_mface_corners(
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struct CustomData *fdata, struct CustomData *ldata,
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@@ -335,13 +252,6 @@ void BKE_mesh_flush_select_from_verts_ex(
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struct MPoly *mpoly, const int totpoly);
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void BKE_mesh_flush_select_from_verts(struct Mesh *me);
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/* smoothgroups */
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int *BKE_mesh_calc_smoothgroups(
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const struct MEdge *medge, const int totedge,
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const struct MPoly *mpoly, const int totpoly,
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const struct MLoop *mloop, const int totloop,
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int *r_totgroup, const bool use_bitflags);
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/* spatial evaluation */
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void BKE_mesh_calc_relative_deform(
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const struct MPoly *mpoly, const int totpoly,
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