- fixed bug #1882: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1882&group_id=9
    Crash / hang when changing meshes that had edge data.  The mesh->totedge value was not being set to 0.  Reported by jms, thanks.
- fixed bug #1780: https://projects.blender.org/tracker/index.php?func=detail&aid=1780&group_id=9&atid=125.
    Deleting a Text that was being used as script link crashed Blender.  Added a check to unlink the Text from eventual script links when it gets removed.  Reported by kaito, thanks.
- doc updates (one related to bug #1807: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1807&group_id=9 , actually a little misleading word in the NMesh doc: you can get the subsurfed mesh with NMesh.GetRawFromObject, but it's the display subdivision level that counts).
This commit is contained in:
2004-11-27 18:32:26 +00:00
parent fa5649796d
commit e3b7dfe6e2
6 changed files with 128 additions and 4 deletions

View File

@@ -61,6 +61,7 @@ extern "C" {
/*void BPY_clear_bad_scriptlist(struct ListBase *, struct Text *byebye); */
int BPY_has_onload_script( void );
void BPY_do_all_scripts( short event );
int BPY_check_all_scriptlinks( struct Text *text );
void BPY_do_pyscript( struct ID *id, short event );
void BPY_free_scriptlink( struct ScriptLink *slink );
void BPY_copy_scriptlink( struct ScriptLink *scriptlink );