BPython:
- fixed bug #1882: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1882&group_id=9 Crash / hang when changing meshes that had edge data. The mesh->totedge value was not being set to 0. Reported by jms, thanks. - fixed bug #1780: https://projects.blender.org/tracker/index.php?func=detail&aid=1780&group_id=9&atid=125. Deleting a Text that was being used as script link crashed Blender. Added a check to unlink the Text from eventual script links when it gets removed. Reported by kaito, thanks. - doc updates (one related to bug #1807: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1807&group_id=9 , actually a little misleading word in the NMesh doc: you can get the subsurfed mesh with NMesh.GetRawFromObject, but it's the display subdivision level that counts).
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@@ -61,6 +61,7 @@ extern "C" {
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/*void BPY_clear_bad_scriptlist(struct ListBase *, struct Text *byebye); */
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int BPY_has_onload_script( void );
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void BPY_do_all_scripts( short event );
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int BPY_check_all_scriptlinks( struct Text *text );
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void BPY_do_pyscript( struct ID *id, short event );
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void BPY_free_scriptlink( struct ScriptLink *slink );
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void BPY_copy_scriptlink( struct ScriptLink *scriptlink );
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