Using as Pivot the "individual object centers" didn't do any rotation or
scaling in editmode. I think it was supposed to give some kind of
'connected' centers, for individual faces/edges rotate. That'll be some
more coding work to get to work. :)
This commit is contained in:
2005-05-12 17:11:32 +00:00
parent 6bb1232b06
commit e3c11a0bcc

View File

@@ -1066,7 +1066,8 @@ void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
/* local constraint shouldn't alter center */ /* local constraint shouldn't alter center */
if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) { if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
VECCOPY(center, td->center); if (t->flag & T_OBJECT)
VECCOPY(center, td->center); // not supported in editmode yet
} }
else { else {
VECCOPY(center, t->center); VECCOPY(center, t->center);
@@ -1433,7 +1434,8 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
/* local constraint shouldn't alter center */ /* local constraint shouldn't alter center */
if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) { if (G.vd->around == V3D_LOCAL || (t->con.mode & CON_LOCAL)) {
VECCOPY(t->center, td->center); if (t->flag & T_OBJECT)
VECCOPY(t->center, td->center); // not supported in editmode yet
} }
if (t->con.applyRot) { if (t->con.applyRot) {
@@ -1572,7 +1574,8 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
break; break;
if (G.vd->around == V3D_LOCAL) { if (G.vd->around == V3D_LOCAL) {
VECCOPY(t->center, td->center); if (t->flag & T_OBJECT)
VECCOPY(t->center, td->center); // not supported in editmode yet
} }
if (t->flag & T_PROP_EDIT) { if (t->flag & T_PROP_EDIT) {