Edit Mesh: tweak vertex size & edge width
- Vertex size now matches the theme setting. - Edge width is closer to a single pixel line. - Face dot was scaled up to be drawn as a circle, but is currently a square.
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@@ -120,8 +120,8 @@ void DRW_globals_update(void)
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ts.sizeLampCircleShadow = ts.sizeLampCircle + U.pixelsize * 3.0f;
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ts.sizeLampCircleShadow = ts.sizeLampCircle + U.pixelsize * 3.0f;
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/* M_SQRT2 to be at least the same size of the old square */
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/* M_SQRT2 to be at least the same size of the old square */
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ts.sizeVertex = ceilf(UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f);
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ts.sizeVertex = max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f);
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ts.sizeFaceDot = ceilf(UI_GetThemeValuef(TH_FACEDOT_SIZE) * (float)M_SQRT2);
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ts.sizeFaceDot = UI_GetThemeValuef(TH_FACEDOT_SIZE);
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ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
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ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
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ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * (float)M_SQRT1_2);
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ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * (float)M_SQRT1_2);
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@@ -47,7 +47,7 @@ out vec4 FragColor;
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/* Vertex flag is shifted and combined with the edge flag */
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/* Vertex flag is shifted and combined with the edge flag */
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#define FACE_ACTIVE (1 << (2 + 8))
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#define FACE_ACTIVE (1 << (2 + 8))
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#define LARGE_EDGE_SIZE 3.0
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#define LARGE_EDGE_SIZE 2.0
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/* Style Parameters in pixel */
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/* Style Parameters in pixel */
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@@ -154,7 +154,7 @@ void main()
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/* Inner thin edge */
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/* Inner thin edge */
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float innerEdge = e[v] - sizeEdge;
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float innerEdge = e[v] - sizeEdge;
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#ifdef ANTI_ALIASING
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#ifdef ANTI_ALIASING
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innerEdge += 0.125;
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innerEdge += 0.4;
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#endif
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#endif
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#ifdef VERTEX_SELECTION
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#ifdef VERTEX_SELECTION
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