Edit Mesh: tweak vertex size & edge width
- Vertex size now matches the theme setting. - Edge width is closer to a single pixel line. - Face dot was scaled up to be drawn as a circle, but is currently a square.
This commit is contained in:
@@ -120,8 +120,8 @@ void DRW_globals_update(void)
|
||||
ts.sizeLampCircleShadow = ts.sizeLampCircle + U.pixelsize * 3.0f;
|
||||
|
||||
/* M_SQRT2 to be at least the same size of the old square */
|
||||
ts.sizeVertex = ceilf(UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f);
|
||||
ts.sizeFaceDot = ceilf(UI_GetThemeValuef(TH_FACEDOT_SIZE) * (float)M_SQRT2);
|
||||
ts.sizeVertex = max_ff(1.0f, UI_GetThemeValuef(TH_VERTEX_SIZE) * (float)M_SQRT2 / 2.0f);
|
||||
ts.sizeFaceDot = UI_GetThemeValuef(TH_FACEDOT_SIZE);
|
||||
ts.sizeEdge = 1.0f / 2.0f; /* TODO Theme */
|
||||
ts.sizeEdgeFix = 0.5f + 2.0f * (2.0f * (MAX2(ts.sizeVertex, ts.sizeEdge)) * (float)M_SQRT1_2);
|
||||
|
||||
|
||||
@@ -47,7 +47,7 @@ out vec4 FragColor;
|
||||
/* Vertex flag is shifted and combined with the edge flag */
|
||||
#define FACE_ACTIVE (1 << (2 + 8))
|
||||
|
||||
#define LARGE_EDGE_SIZE 3.0
|
||||
#define LARGE_EDGE_SIZE 2.0
|
||||
|
||||
|
||||
/* Style Parameters in pixel */
|
||||
@@ -154,7 +154,7 @@ void main()
|
||||
/* Inner thin edge */
|
||||
float innerEdge = e[v] - sizeEdge;
|
||||
#ifdef ANTI_ALIASING
|
||||
innerEdge += 0.125;
|
||||
innerEdge += 0.4;
|
||||
#endif
|
||||
|
||||
#ifdef VERTEX_SELECTION
|
||||
|
||||
Reference in New Issue
Block a user