For a texture, write out the Image.filename instead of Image.name.

This commit is contained in:
Chris Want
2007-06-18 20:03:23 +00:00
parent 0de1b7c651
commit e3ed38be6b

View File

@@ -656,10 +656,10 @@ class VRML2Export:
self.writeMaterial(mater, self.cleanStr(mater.name,''))
if (mater.mode & Blender.Material.Modes['TEXFACE']):
if image != None:
self.writeImageTexture(image.name)
self.writeImageTexture(image.name, image.filename)
else:
if image != None:
self.writeImageTexture(image.name)
self.writeImageTexture(image.name, image.filename)
self.writeIndented("}\n", -1)
@@ -837,7 +837,7 @@ class VRML2Export:
self.writeIndented("transparency %s\n" % (round(transp,self.cp)))
self.writeIndented("}\n",-1)
def writeImageTexture(self, name):
def writeImageTexture(self, name, filename):
if self.texNames.has_key(name):
self.writeIndented("texture USE %s\n" % self.cleanStr(name))
self.texNames[name] += 1
@@ -846,7 +846,7 @@ class VRML2Export:
self.writeIndented("texture DEF %s ImageTexture {\n" % \
self.cleanStr(name), 1)
self.writeIndented('url "%s"\n' % \
name.split("\\")[-1].split("/")[-1])
filename.split("\\")[-1].split("/")[-1])
self.writeIndented("}\n",-1)
self.texNames[name] = 1