Fix compiler warning on Windows
The variable was `uint64_t` and needs `1ull`
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@@ -402,7 +402,7 @@ GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateI
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glUniform1i(input->location, res.slot);
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}
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input->binding = res.slot;
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enabled_tex_mask_ |= (1 << input->binding);
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enabled_tex_mask_ |= (1ull << input->binding);
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input++;
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}
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else if (res.bind_type == ShaderCreateInfo::Resource::BindType::IMAGE) {
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