Fix compiler warning on Windows

The variable was `uint64_t` and needs `1ull`
This commit is contained in:
2022-01-17 16:08:48 +01:00
parent 7abdd82dfd
commit e3fd0b1d17

View File

@@ -402,7 +402,7 @@ GLShaderInterface::GLShaderInterface(GLuint program, const shader::ShaderCreateI
glUniform1i(input->location, res.slot);
}
input->binding = res.slot;
enabled_tex_mask_ |= (1 << input->binding);
enabled_tex_mask_ |= (1ull << input->binding);
input++;
}
else if (res.bind_type == ShaderCreateInfo::Resource::BindType::IMAGE) {