Cleanup: warnings, style
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@@ -42,7 +42,6 @@
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#include "BKE_ccg.h"
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#include "BKE_ccg.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh.h"
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#include "BKE_subdiv.h"
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#include "BKE_subdiv.h"
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#include "BKE_subdiv_ccg.h"
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#include "BKE_subdiv_eval.h"
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#include "BKE_subdiv_eval.h"
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#include "opensubdiv_topology_refiner_capi.h"
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#include "opensubdiv_topology_refiner_capi.h"
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@@ -1109,7 +1109,7 @@ static void vertex_weight_color(float vweight[3], float weight, bool show_alert_
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if (show_alert_color) {
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if (show_alert_color) {
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bTheme *theme = U.themes.first;
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bTheme *theme = U.themes.first;
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rgb_uchar_to_float(vweight, (unsigned char*)theme->tv3d.vertex_unreferenced);
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rgb_uchar_to_float(vweight, (uchar *)theme->tv3d.vertex_unreferenced);
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}
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}
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else if (U.flag & USER_CUSTOM_RANGE) {
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else if (U.flag & USER_CUSTOM_RANGE) {
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BKE_colorband_evaluate(&U.coba_weight, weight, vweight);
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BKE_colorband_evaluate(&U.coba_weight, weight, vweight);
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@@ -1127,7 +1127,8 @@ static void evaluate_vertex_weight(float vweight[3], const MDeformVert *dvert, c
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if (vwsel->flags & VWEIGHT_MULTIPAINT) {
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if (vwsel->flags & VWEIGHT_MULTIPAINT) {
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/* Multi-Paint feature */
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/* Multi-Paint feature */
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input = BKE_defvert_multipaint_collective_weight(
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input = BKE_defvert_multipaint_collective_weight(
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dvert, vwsel->defgroup_tot, vwsel->defgroup_sel, vwsel->defgroup_sel_tot, (vwsel->flags & VWEIGHT_AUTO_NORMALIZE) != 0);
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dvert, vwsel->defgroup_tot, vwsel->defgroup_sel, vwsel->defgroup_sel_tot,
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(vwsel->flags & VWEIGHT_AUTO_NORMALIZE) != 0);
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/* make it black if the selected groups have no weight on a vertex */
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/* make it black if the selected groups have no weight on a vertex */
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if (input == 0.0f) {
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if (input == 0.0f) {
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@@ -43,6 +43,7 @@ struct Text;
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struct wmOperator;
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struct wmOperator;
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struct wmKeyConfig;
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struct wmKeyConfig;
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struct UndoType;
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struct UndoType;
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struct View3D;
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/* curve_ops.c */
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/* curve_ops.c */
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void ED_operatortypes_curve(void);
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void ED_operatortypes_curve(void);
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@@ -1035,7 +1035,7 @@ static ParticleSystemModifierData *findPrecedingParticlesystem(Object *ob, Modif
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}
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}
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static Mesh *applyModifier(
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static Mesh *applyModifier(
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ModifierData *md, const ModifierEvalContext *ctx,
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ModifierData *md, const ModifierEvalContext *ctx,
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Mesh *mesh)
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Mesh *mesh)
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{
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{
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ExplodeModifierData *emd = (ExplodeModifierData *) md;
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ExplodeModifierData *emd = (ExplodeModifierData *) md;
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ParticleSystemModifierData *psmd = findPrecedingParticlesystem(ctx->object, md);
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ParticleSystemModifierData *psmd = findPrecedingParticlesystem(ctx->object, md);
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