Code cleanup: file operations merged into single header, some function names
made less cryptic and changed to indicate if they work on files or directories.
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@@ -2753,7 +2753,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *r
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scene_unique_exr_name(scene, str, 0);
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if (BLI_is_writable(str)==0) {
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if (BLI_file_is_writable(str)==0) {
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BKE_report(reports, RPT_ERROR, "Can not save render buffers, check the temp default path");
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return 0;
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}
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@@ -3152,7 +3152,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
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}
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if(scene->r.mode & R_TOUCH && !BLI_exists(name)) {
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BLI_make_existing_file(name); /* makes the dir if its not there */
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BLI_touch(name);
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BLI_file_touch(name);
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}
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}
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@@ -3175,7 +3175,7 @@ void RE_BlenderAnim(Render *re, Main *bmain, Scene *scene, Object *camera_overri
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if(G.afbreek==1) {
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/* remove touched file */
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if(BKE_imtype_is_movie(scene->r.imtype) == 0) {
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if (scene->r.mode & R_TOUCH && BLI_exists(name) && BLI_filepathsize(name) == 0) {
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if (scene->r.mode & R_TOUCH && BLI_exists(name) && BLI_file_size(name) == 0) {
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BLI_delete(name, 0, 0);
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}
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}
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