Cleanup: Remove runtime node flag, various node transform cleanups
Remove another runtime node flag that's simpler as a local variable. Use references, C++ types, simpler for loops, etc.
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@@ -2,6 +2,7 @@
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#pragma once
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#include "BLI_vector_set.hh"
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#include "ED_node.h"
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struct SpaceNode;
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@@ -11,6 +12,8 @@ struct bNodeTree;
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namespace blender::ed::space_node {
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VectorSet<bNode *> get_selected_nodes(bNodeTree &node_tree);
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void node_insert_on_link_flags_set(SpaceNode &snode, const ARegion ®ion);
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/**
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