Cleanup: Remove runtime node flag, various node transform cleanups

Remove another runtime node flag that's simpler as a local variable.
Use references, C++ types, simpler for loops, etc.
This commit is contained in:
2022-12-12 16:16:59 -06:00
parent 4ee2504eff
commit e41abf9e26
5 changed files with 61 additions and 69 deletions

View File

@@ -2,6 +2,7 @@
#pragma once
#include "BLI_vector_set.hh"
#include "ED_node.h"
struct SpaceNode;
@@ -11,6 +12,8 @@ struct bNodeTree;
namespace blender::ed::space_node {
VectorSet<bNode *> get_selected_nodes(bNodeTree &node_tree);
void node_insert_on_link_flags_set(SpaceNode &snode, const ARegion &region);
/**