Cleanup: indentation
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@@ -3794,12 +3794,13 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
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copy_v3_v3(vec, ob->obmat[2]);
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normalize_v3(vec);
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InitSunSky(lar->sunsky, la->atm_turbidity, vec, la->horizon_brightness,
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la->spread, la->sun_brightness, la->sun_size, la->backscattered_light,
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la->skyblendfac, la->skyblendtype, la->sky_exposure, la->sky_colorspace);
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InitAtmosphere(lar->sunsky, la->sun_intensity, 1.0, 1.0, la->atm_inscattering_factor, la->atm_extinction_factor,
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la->atm_distance_factor);
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InitSunSky(
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lar->sunsky, la->atm_turbidity, vec, la->horizon_brightness,
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la->spread, la->sun_brightness, la->sun_size, la->backscattered_light,
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la->skyblendfac, la->skyblendtype, la->sky_exposure, la->sky_colorspace);
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InitAtmosphere(
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lar->sunsky, la->sun_intensity, 1.0, 1.0, la->atm_inscattering_factor, la->atm_extinction_factor,
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la->atm_distance_factor);
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}
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}
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else lar->ray_totsamp= 0;
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@@ -576,7 +576,7 @@ void shadeSunView(float col_r[3], const float view[3])
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GetSkyXYZRadiancef(lar->sunsky, sview, colorxyz);
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xyz_to_rgb(colorxyz[0], colorxyz[1], colorxyz[2], &sun_collector[0], &sun_collector[1], &sun_collector[2],
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lar->sunsky->sky_colorspace);
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lar->sunsky->sky_colorspace);
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ramp_blend(lar->sunsky->skyblendtype, col_r, lar->sunsky->skyblendfac, sun_collector);
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}
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