Fix #31366: check to enable opengl quadbuffer stereo was wrong, causing it to
not work and making other stereo modes not work when the graphics card did not support quadbuffer stereo.
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@@ -848,7 +848,7 @@ int main(int argc, char** argv)
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{
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if (scene->gm.stereoflag == STEREO_ENABLED) {
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stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
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if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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stereoWindow = true;
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}
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}
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