transform manipulator didnt follow the active face in some cases, also rotate about active mixed with normal did not work as it did in 2.45, where the active edge could be used

as a rotation 
axis (this is quite useful)
This commit is contained in:
2008-05-11 19:58:46 +00:00
parent 96486b356f
commit e459d5518e
7 changed files with 51 additions and 68 deletions

View File

@@ -151,33 +151,6 @@ int facesel_face_pick(Mesh *me, short *mval, unsigned int *index, short rect)
return 1;
}
#if 0 // not used
/* returns 0 if not found, otherwise 1 */
static int facesel_edge_pick(Mesh *me, short *mval, unsigned int *index)
{
int dist;
unsigned int min = me->totface + 1;
unsigned int max = me->totface + me->totedge + 1;
if (me->totedge == 0)
return 0;
if (G.vd->flag & V3D_NEEDBACKBUFDRAW) {
check_backbuf();
persp(PERSP_VIEW);
}
*index = sample_backbuf_rect(mval, 50, min, max, &dist,0,NULL);
if (*index == 0)
return 0;
(*index)--;
return 1;
}
#endif
/* only operates on the edit object - this is all thats needed at the moment */
static void uv_calc_center_vector(float *result, Object *ob, EditMesh *em)
{