renamed Blender.Image.SetCurrent(img) to img.makeCurrent() to be consistant with scene.
applied patch #4998 (array count), as well as adding other array settings, updated documentation as well. added EXPP_setVec3Clamped() as a way to set a vector from getset attrs (used with array offset and scale)
This commit is contained in:
@@ -65,16 +65,6 @@ def GetCurrent ():
|
||||
@return: The Current Blender Image, If there is no current image it returns None.
|
||||
"""
|
||||
|
||||
def SetCurrent (image):
|
||||
"""
|
||||
Set the currently displayed Image from Blenders UV/Image window.
|
||||
When multiple images are displayed, the last active UV/Image windows image is used.
|
||||
@type image: Blender Image
|
||||
@param image: The image to display in the image view.
|
||||
@rtype: bool
|
||||
@return: True if the current image could be set, if no window was available, it will be set to False.
|
||||
"""
|
||||
|
||||
class Image:
|
||||
"""
|
||||
The Image object
|
||||
@@ -337,3 +327,12 @@ class Image:
|
||||
@rtype: none
|
||||
@type mode: int
|
||||
"""
|
||||
def SetCurrent (image):
|
||||
"""
|
||||
Set the currently displayed Image from Blenders UV/Image window.
|
||||
When multiple images are displayed, the last active UV/Image windows image is used.
|
||||
@type image: Blender Image
|
||||
@param image: The image to display in the image view.
|
||||
@rtype: bool
|
||||
@return: True if the current image could be set, if no window was available, return False.
|
||||
"""
|
||||
|
||||
Reference in New Issue
Block a user