define operator properties in the class, similar to django fields
# Before [ bpy.props.StringProperty(attr="path", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= ""), bpy.props.BoolProperty(attr="use_modifiers", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True), bpy.props.BoolProperty(attr="use_normals", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True), bpy.props.BoolProperty(attr="use_uvs", name="Export UVs", description="Exort the active UV layer", default= True), bpy.props.BoolProperty(attr="use_colors", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True) ] # After path = StringProperty(attr="", name="File Path", description="File path used for exporting the PLY file", maxlen= 1024, default= "") use_modifiers = BoolProperty(attr="", name="Apply Modifiers", description="Apply Modifiers to the exported mesh", default= True) use_normals = BoolProperty(attr="", name="Export Normals", description="Export Normals for smooth and hard shaded faces", default= True) use_uvs = BoolProperty(attr="", name="Export UVs", description="Exort the active UV layer", default= True) use_colors = BoolProperty(attr="", name="Export Vertex Colors", description="Exort the active vertex color layer", default= True)
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@@ -1196,6 +1196,8 @@ def x3d_export_ui(filename):
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# if __name__ == '__main__':
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# Blender.Window.FileSelector(x3d_export_ui,"Export X3D", Blender.Get('filename').replace('.blend', '.x3d'))
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from bpy.props import *
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class EXPORT_OT_x3d(bpy.types.Operator):
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'''Export selection to Extensible 3D file (.x3d)'''
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bl_idname = "export.x3d"
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@@ -1203,14 +1205,12 @@ class EXPORT_OT_x3d(bpy.types.Operator):
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# List of operator properties, the attributes will be assigned
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# to the class instance from the operator settings before calling.
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bl_props = [
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bpy.props.StringProperty(attr="path", name="File Path", description="File path used for exporting the X3D file", maxlen= 1024, default= ""),
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bpy.props.BoolProperty(attr="apply_modifiers", name="Apply Modifiers", description="Use transformed mesh data from each object.", default=True),
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bpy.props.BoolProperty(attr="triangulate", name="Triangulate", description="Triangulate quads.", default=False),
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bpy.props.BoolProperty(attr="compress", name="Compress", description="GZip the resulting file, requires a full python install.", default=False),
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]
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path = StringProperty(name="File Path", description="File path used for exporting the X3D file", maxlen= 1024, default= "")
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apply_modifiers = BoolProperty(name="Apply Modifiers", description="Use transformed mesh data from each object.", default=True)
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triangulate = BoolProperty(name="Triangulate", description="Triangulate quads.", default=False)
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compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install.", default=False)
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def execute(self, context):
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x3d_export(self.path, context, self.apply_modifiers, self.triangulate, self.compress)
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