OpenGL: manage legacy state only when WITH_LEGACY_OPENGL=ON
- enabled lights - alpha test - texture environment - point sprites (always enabled in modern GL) Moved is_clip_plane for better struct packing, no functional change there. Part of T51164
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@@ -422,14 +422,18 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
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{
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if (alphablend == GPU_BLEND_SOLID) {
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glDisable(GL_BLEND);
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#ifdef WITH_LEGACY_OPENGL
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glDisable(GL_ALPHA_TEST);
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#endif
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glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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else if (alphablend == GPU_BLEND_ADD) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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#ifdef WITH_LEGACY_OPENGL
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glDisable(GL_ALPHA_TEST);
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#endif
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glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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}
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else if (ELEM(alphablend, GPU_BLEND_ALPHA, GPU_BLEND_ALPHA_SORT)) {
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@@ -442,6 +446,7 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
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/* if U.glalphaclip == 1.0, some cards go bonkers...
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* turn off alpha test in this case */
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#ifdef WITH_LEGACY_OPENGL
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/* added after 2.45 to clip alpha */
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if (U.glalphaclip == 1.0f) {
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glDisable(GL_ALPHA_TEST);
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@@ -450,16 +455,21 @@ static void gpu_set_alpha_blend(GPUBlendMode alphablend)
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, U.glalphaclip);
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}
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#endif
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}
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else if (alphablend == GPU_BLEND_CLIP) {
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glDisable(GL_BLEND);
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glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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#ifdef WITH_LEGACY_OPENGL
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.5f);
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#endif
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}
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else if (alphablend == GPU_BLEND_ALPHA_TO_COVERAGE) {
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#ifdef WITH_LEGACY_OPENGL
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, U.glalphaclip);
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#endif
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glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
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}
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}
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@@ -2261,19 +2271,26 @@ void GPU_state_init(void)
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GPU_disable_program_point_size();
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#ifndef WITH_GL_PROFILE_CORE
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/* TODO: remove this when we switch to core profile */
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glEnable(GL_POINT_SPRITE);
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if (!GLEW_VERSION_3_2) {
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glEnable(GL_POINT_SPRITE);
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}
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#endif
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glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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glDepthFunc(GL_LEQUAL);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_COLOR_LOGIC_OP);
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glDisable(GL_STENCIL_TEST);
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#ifdef WITH_LEGACY_OPENGL
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glDisable(GL_ALPHA_TEST);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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#endif
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glDepthRange(0.0, 1.0);
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@@ -2292,7 +2309,7 @@ void GPU_state_init(void)
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void GPU_enable_program_point_size(void)
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{
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#ifdef __APPLE__
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#if defined(__APPLE__) && defined(WITH_LEGACY_OPENGL)
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/* TODO: remove this when we switch to core profile */
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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#else
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@@ -2302,7 +2319,7 @@ void GPU_enable_program_point_size(void)
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void GPU_disable_program_point_size(void)
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{
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#ifdef __APPLE__
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#if defined(__APPLE__) && defined(WITH_LEGACY_OPENGL)
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/* TODO: remove this when we switch to core profile */
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glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
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#else
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@@ -2502,7 +2519,6 @@ void gpuSaveState(GPUStateValues *values, eGPUStateMask mask)
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}
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if ((mask & GPU_ENABLE_BIT) != 0) {
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values->is_alpha_test = glIsEnabled(GL_ALPHA_TEST);
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values->is_blend = glIsEnabled(GL_BLEND);
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for (int i = 0; i < 6; i++) {
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@@ -2513,9 +2529,13 @@ void gpuSaveState(GPUStateValues *values, eGPUStateMask mask)
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values->is_depth_test = glIsEnabled(GL_DEPTH_TEST);
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values->is_dither = glIsEnabled(GL_DITHER);
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#ifdef WITH_LEGACY_OPENGL
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values->is_alpha_test = glIsEnabled(GL_ALPHA_TEST);
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for (int i = 0; i < 8; i++) {
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values->is_light[i] = glIsEnabled(GL_LIGHT0 + i);
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}
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#endif
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values->is_line_smooth = glIsEnabled(GL_LINE_SMOOTH);
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values->is_color_logic_op = glIsEnabled(GL_COLOR_LOGIC_OP);
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@@ -2564,7 +2584,6 @@ void gpuRestoreState(GPUStateValues *values)
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}
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if ((mask & GPU_ENABLE_BIT) != 0) {
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restore_mask(GL_ALPHA_TEST, values->is_alpha_test);
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restore_mask(GL_BLEND, values->is_blend);
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for (int i = 0; i < 6; i++) {
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@@ -2575,9 +2594,13 @@ void gpuRestoreState(GPUStateValues *values)
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restore_mask(GL_DEPTH_TEST, values->is_depth_test);
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restore_mask(GL_DITHER, values->is_dither);
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#ifdef WITH_LEGACY_OPENGL
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restore_mask(GL_ALPHA_TEST, values->is_alpha_test);
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for (int i = 0; i < 8; i++) {
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restore_mask(GL_LIGHT0 + i, values->is_light[i]);
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}
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#endif
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restore_mask(GL_LINE_SMOOTH, values->is_line_smooth);
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restore_mask(GL_COLOR_LOGIC_OP, values->is_color_logic_op);
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