Fix T40370: cycles CUDA baking timeout with high number of AA samples.

Now baking does one AA sample at a time, just like final render. There is
also some code for shader antialiasing that solves T40369 but it is disabled
for now because there may be unpredictable side effects.
This commit is contained in:
2014-06-06 14:40:09 +02:00
parent 553264ff8e
commit e4e58d4612
17 changed files with 249 additions and 169 deletions

View File

@@ -393,7 +393,8 @@ public:
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_AVX
if(system_cpu_support_avx()) {
for(int x = task.shader_x; x < task.shader_x + task.shader_w; x++) {
kernel_cpu_avx_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x);
for(int sample = 0; sample < task.num_samples; sample++)
kernel_cpu_avx_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x, sample);
if(task.get_cancel() || task_pool.canceled())
break;
@@ -404,7 +405,8 @@ public:
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE41
if(system_cpu_support_sse41()) {
for(int x = task.shader_x; x < task.shader_x + task.shader_w; x++) {
kernel_cpu_sse41_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x);
for(int sample = 0; sample < task.num_samples; sample++)
kernel_cpu_sse41_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x, sample);
if(task.get_cancel() || task_pool.canceled())
break;
@@ -415,7 +417,8 @@ public:
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE3
if(system_cpu_support_sse3()) {
for(int x = task.shader_x; x < task.shader_x + task.shader_w; x++) {
kernel_cpu_sse3_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x);
for(int sample = 0; sample < task.num_samples; sample++)
kernel_cpu_sse3_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x, sample);
if(task.get_cancel() || task_pool.canceled())
break;
@@ -426,7 +429,8 @@ public:
#ifdef WITH_CYCLES_OPTIMIZED_KERNEL_SSE2
if(system_cpu_support_sse2()) {
for(int x = task.shader_x; x < task.shader_x + task.shader_w; x++) {
kernel_cpu_sse2_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x);
for(int sample = 0; sample < task.num_samples; sample++)
kernel_cpu_sse2_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x, sample);
if(task.get_cancel() || task_pool.canceled())
break;
@@ -436,7 +440,8 @@ public:
#endif
{
for(int x = task.shader_x; x < task.shader_x + task.shader_w; x++) {
kernel_cpu_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x);
for(int sample = 0; sample < task.num_samples; sample++)
kernel_cpu_shader(&kg, (uint4*)task.shader_input, (float4*)task.shader_output, task.shader_eval_type, x, sample);
if(task.get_cancel() || task_pool.canceled())
break;