BLI_memblock: Add more options
- Use int instead of uint for safety and less conversions. - Add free callback - Add cleared alloc option
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@@ -620,19 +620,19 @@ void GPU_viewport_free(GPUViewport *viewport)
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MEM_freeN(viewport->txl);
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if (viewport->vmempool.calls != NULL) {
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BLI_memblock_destroy(viewport->vmempool.calls);
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BLI_memblock_destroy(viewport->vmempool.calls, NULL);
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}
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if (viewport->vmempool.states != NULL) {
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BLI_memblock_destroy(viewport->vmempool.states);
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BLI_memblock_destroy(viewport->vmempool.states, NULL);
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}
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if (viewport->vmempool.shgroups != NULL) {
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BLI_memblock_destroy(viewport->vmempool.shgroups);
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BLI_memblock_destroy(viewport->vmempool.shgroups, NULL);
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}
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if (viewport->vmempool.uniforms != NULL) {
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BLI_memblock_destroy(viewport->vmempool.uniforms);
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BLI_memblock_destroy(viewport->vmempool.uniforms, NULL);
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}
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if (viewport->vmempool.passes != NULL) {
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BLI_memblock_destroy(viewport->vmempool.passes);
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BLI_memblock_destroy(viewport->vmempool.passes, NULL);
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}
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if (viewport->vmempool.images != NULL) {
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BLI_memblock_iter iter;
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@@ -641,7 +641,7 @@ void GPU_viewport_free(GPUViewport *viewport)
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while ((tex = BLI_memblock_iterstep(&iter))) {
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GPU_texture_free(*tex);
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}
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BLI_memblock_destroy(viewport->vmempool.images);
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BLI_memblock_destroy(viewport->vmempool.images, NULL);
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}
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DRW_instance_data_list_free(viewport->idatalist);
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