So! Finally time to work on finishing render pipeline project.

This commit brings back:

- Field Render
- MBlur Render (old style)
- Border render with or without cropping

Note: Field Render is not supported in Compositor yet. Blurring or filter
will destroy field information.
Both MotionBlur as Field render are done before Compositing happens.

Fixes:

- The "Save Buffers" option only worked on single frame renders, not for
  Anim render.
- Found an un-initalized variable in Render initialize... this might have
  caused the unknown random crashes with render.

Code restructure:

Cleaned up names and calls throughout the pipeline, more clearly telling
what goes on in functions.
This is visible in the updated first image of the Wiki doc:
http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline
This commit is contained in:
2006-05-27 13:35:03 +00:00
parent dee16b9e3d
commit e5b39b69d1
12 changed files with 340 additions and 124 deletions

View File

@@ -74,6 +74,7 @@ struct Object *copy_object(struct Object *ob);
void expand_local_object(struct Object *ob);
void make_local_object(struct Object *ob);
void set_mblur_offs(float blur);
void set_field_offs(float field);
void disable_speed_curve(int val);
float bsystem_time(struct Object *ob, struct Object *par, float cfra, float ofs);