So! Finally time to work on finishing render pipeline project.
This commit brings back: - Field Render - MBlur Render (old style) - Border render with or without cropping Note: Field Render is not supported in Compositor yet. Blurring or filter will destroy field information. Both MotionBlur as Field render are done before Compositing happens. Fixes: - The "Save Buffers" option only worked on single frame renders, not for Anim render. - Found an un-initalized variable in Render initialize... this might have caused the unknown random crashes with render. Code restructure: Cleaned up names and calls throughout the pipeline, more clearly telling what goes on in functions. This is visible in the updated first image of the Wiki doc: http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline
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@@ -74,6 +74,7 @@ struct Object *copy_object(struct Object *ob);
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void expand_local_object(struct Object *ob);
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void make_local_object(struct Object *ob);
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void set_mblur_offs(float blur);
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void set_field_offs(float field);
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void disable_speed_curve(int val);
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float bsystem_time(struct Object *ob, struct Object *par, float cfra, float ofs);
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