Fix for splitting at material boundaries not correctly working with border lines.
Problem report by Charblaze in the BlenderArtists.org Freestyle thread, thanks!
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@@ -290,7 +290,7 @@ PyDoc_STRVAR(FEdgeSharp_material_index_left_doc,
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static PyObject *FEdgeSharp_material_index_left_get(BPy_FEdgeSharp *self, void *UNUSED(closure))
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{
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return PyLong_FromLong(self->fes->aFrsMaterialIndex());
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return PyLong_FromLong(self->fes->bFrsMaterialIndex());
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}
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static int FEdgeSharp_material_index_left_set(BPy_FEdgeSharp *self, PyObject *value, void *UNUSED(closure))
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