Fix for splitting at material boundaries not correctly working with border lines.

Problem report by Charblaze in the BlenderArtists.org Freestyle thread, thanks!
This commit is contained in:
2013-06-14 20:43:54 +00:00
parent 9161a4daa5
commit e5d292604c

View File

@@ -290,7 +290,7 @@ PyDoc_STRVAR(FEdgeSharp_material_index_left_doc,
static PyObject *FEdgeSharp_material_index_left_get(BPy_FEdgeSharp *self, void *UNUSED(closure))
{
return PyLong_FromLong(self->fes->aFrsMaterialIndex());
return PyLong_FromLong(self->fes->bFrsMaterialIndex());
}
static int FEdgeSharp_material_index_left_set(BPy_FEdgeSharp *self, PyObject *value, void *UNUSED(closure))