Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF
shaders, enabled by default.
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@@ -146,6 +146,7 @@ void BlenderSync::sync_integrator()
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integrator->transparent_max_bounce = get_int(cscene, "transparent_max_bounces");
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integrator->transparent_min_bounce = get_int(cscene, "transparent_min_bounces");
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integrator->transparent_shadows = get_boolean(cscene, "use_transparent_shadows");
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integrator->no_caustics = get_boolean(cscene, "no_caustics");
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integrator->blur_caustics = get_float(cscene, "blur_caustics");
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