BGE: Adding a getProfileInfo() function to bge.logic. This function returns a Python dictionary with the same information as the on screen profiler.
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@@ -371,6 +371,15 @@ static PyObject *gPyLoadGlobalDict(PyObject *)
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Py_RETURN_NONE;
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}
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static char gPyGetProfileInfo_doc[] =
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"getProfileInfo()\n"
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"returns a dictionary with profiling information";
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static PyObject *gPyGetProfileInfo(PyObject *)
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{
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return gp_KetsjiEngine->GetPyProfileDict();
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}
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static char gPySendMessage_doc[] =
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"sendMessage(subject, [body, to, from])\n\
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sends a message in same manner as a message actuator\
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@@ -858,6 +867,7 @@ static struct PyMethodDef game_methods[] = {
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{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
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{"PrintMemInfo", (PyCFunction)pyPrintStats, METH_NOARGS, (const char *)"Print engine statistics"},
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{"NextFrame", (PyCFunction)gPyNextFrame, METH_NOARGS, (const char *)"Render next frame (if Python has control)"},
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{"getProfileInfo", (PyCFunction)gPyGetProfileInfo, METH_NOARGS, gPyGetProfileInfo_doc},
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/* library functions */
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{"LibLoad", (PyCFunction)gLibLoad, METH_VARARGS|METH_KEYWORDS, (const char *)""},
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{"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},
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