Header file clean up and warning fixes

- Mostly this cleans up the #includes and header files in the python project.
- Warning fixes are mostly casting issues and misc fixes. General warning clean up.
- #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles
- fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
This commit is contained in:
2005-07-18 03:50:37 +00:00
parent 9919df089d
commit e60291d39c
103 changed files with 899 additions and 1161 deletions

View File

@@ -30,36 +30,30 @@
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
struct View3D;
#include <MEM_guardedalloc.h> /* for MEM_callocN */
#include <DNA_screen_types.h> /* SPACE_VIEW3D, SPACE_SEQ */
#include <DNA_scriptlink_types.h>
#include <BKE_depsgraph.h>
#include <BKE_global.h>
#include <BKE_library.h>
#include <BKE_main.h>
#include <BKE_scene.h>
#include <BLI_blenlib.h>
#include <BSE_drawview.h> /* for play_anim */
#include <BSE_headerbuttons.h> /* for copy_scene */
#include <BIF_drawscene.h> /* for set_scene */
#include <BIF_space.h> /* for copy_view3d_lock() */
#include <BIF_screen.h> /* curarea */
#include <mydevice.h> /* for #define REDRAW */
#include "Scene.h" /*This must come first */
#include "BKE_global.h"
#include "BKE_main.h"
#include "MEM_guardedalloc.h" /* for MEM_callocN */
#include "DNA_screen_types.h" /* SPACE_VIEW3D, SPACE_SEQ */
#include "BKE_depsgraph.h"
#include "BKE_library.h"
#include "BKE_scene.h"
#include "BLI_blenlib.h"
#include "BSE_drawview.h" /* for play_anim */
#include "BSE_headerbuttons.h" /* for copy_scene */
#include "BIF_drawscene.h" /* for set_scene */
#include "BIF_space.h" /* for copy_view3d_lock() */
#include "BIF_screen.h" /* curarea */
#include "mydevice.h" /* for #define REDRAW */
#include "DNA_view3d_types.h"
#include "Object.h"
#include "constant.h"
#include "gen_utils.h"
#include "sceneRender.h"
#include "sceneRadio.h"
#include "Scene.h"
static Base *EXPP_Scene_getObjectBase( Scene * scene, Object * object );
PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */