3D View: support non-uniform scaled lamps
D1378 by @youle Non-uniform scaled lamps now cast oval/rectangular shadows, viewport & BGE.
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@@ -116,6 +116,7 @@ static PyObject *PyInit_gpu(void)
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_DISTANCE);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_SPOTSIZE);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_SPOTBLEND);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_LAMP_SPOTSCALE);
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/* GPU_DYNAMIC_GROUP_SAMPLER */
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DBUFFER);
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PY_MODULE_ADD_CONSTANT(m, GPU_DYNAMIC_SAMPLER_2DIMAGE);
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