2.5 - Animation and View2D
* Added back deselect all (and invert all) tools for Animation Channels (i.e. channel list in Action Editor). * Resolved all MSVC warnings (I came across) in View2d code. Also, added a new API method to get the coordinates (in 'view' space) of a listview 'cell' given the row + column the cell is in. * Tidied up a few comments here and there
This commit is contained in:
@@ -126,8 +126,8 @@ void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
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/* zoom + aspect ratio are locked */
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v2d->keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPZOOM|V2D_KEEPASPECT);
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v2d->minzoom= v2d->maxzoom= 1.0f;
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v2d->min[0]= v2d->max[0]= winx-1;
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v2d->min[1]= v2d->max[1]= winy-1;
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v2d->min[0]= v2d->max[0]= (float)(winx-1);
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v2d->min[1]= v2d->max[1]= (float)(winy-1);
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/* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
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v2d->align = (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y);
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@@ -350,8 +350,8 @@ void UI_view2d_curRect_validate(View2D *v2d)
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}
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/* store region size for next time */
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v2d->oldwinx= winx;
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v2d->oldwiny= winy;
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v2d->oldwinx= (short)winx;
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v2d->oldwiny= (short)winy;
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}
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/* Step 2: apply new sizes to cur rect, but need to take into account alignment settings here... */
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@@ -816,40 +816,40 @@ struct View2DGrid {
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/* try to write step as a power of 10 */
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static void step_to_grid(float *step, int *power, int unit)
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{
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const float loga= log10(*step);
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const float loga= (float)log10(*step);
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float rem;
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*power= (int)(loga);
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rem= loga - (*power);
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rem= pow(10.0, rem);
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rem= (float)pow(10.0, rem);
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if (loga < 0.0) {
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if (rem < 0.2) rem= 0.2;
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else if(rem < 0.5) rem= 0.5;
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else rem= 1.0;
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if (loga < 0.0f) {
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if (rem < 0.2f) rem= 0.2f;
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else if(rem < 0.5f) rem= 0.5f;
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else rem= 1.0f;
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*step= rem * pow(10.0, (float)(*power));
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*step= rem * (float)pow(10.0, (*power));
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/* for frames, we want 1.0 frame intervals only */
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if (unit == V2D_UNIT_FRAMES) {
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rem = 1.0;
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*step = 1.0;
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rem = 1.0f;
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*step = 1.0f;
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}
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/* prevents printing 1.0 2.0 3.0 etc */
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if (rem == 1.0) (*power)++;
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if (rem == 1.0f) (*power)++;
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}
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else {
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if (rem < 2.0) rem= 2.0;
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else if(rem < 5.0) rem= 5.0;
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else rem= 10.0;
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if (rem < 2.0f) rem= 2.0f;
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else if(rem < 5.0f) rem= 5.0f;
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else rem= 10.0f;
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*step= rem * pow(10.0, (float)(*power));
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*step= rem * (float)pow(10.0, (*power));
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(*power)++;
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/* prevents printing 1.0, 2.0, 3.0, etc. */
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if (rem == 10.0) (*power)++;
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if (rem == 10.0f) (*power)++;
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}
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}
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@@ -882,7 +882,7 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh
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/* rule: gridstep is minimal GRIDSTEP pixels */
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if (xunits == V2D_UNIT_SECONDS) {
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secondgrid= 1;
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seconddiv= 0.01f * FPS;
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seconddiv= (float)(0.01 * FPS);
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}
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else {
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secondgrid= 0;
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@@ -892,7 +892,7 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh
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/* calculate x-axis grid scale (only if both args are valid) */
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if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
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space= v2d->cur.xmax - v2d->cur.xmin;
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pixels= v2d->mask.xmax - v2d->mask.xmin;
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pixels= (float)(v2d->mask.xmax - v2d->mask.xmin);
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grid->dx= (MINGRIDSTEP * space) / (seconddiv * pixels);
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step_to_grid(&grid->dx, &grid->powerx, xunits);
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@@ -908,7 +908,7 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh
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/* calculate y-axis grid scale (only if both args are valid) */
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if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
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space= v2d->cur.ymax - v2d->cur.ymin;
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pixels= winy;
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pixels= (float)winy;
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grid->dy= MINGRIDSTEP * space / pixels;
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step_to_grid(&grid->dy, &grid->powery, yunits);
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@@ -921,14 +921,14 @@ View2DGrid *UI_view2d_grid_calc(const bContext *C, View2D *v2d, short xunits, sh
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/* calculate start position */
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if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
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grid->startx= seconddiv*(v2d->cur.xmin/seconddiv - fmod(v2d->cur.xmin/seconddiv, grid->dx/seconddiv));
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grid->startx= seconddiv*(v2d->cur.xmin/seconddiv - (float)fmod(v2d->cur.xmin/seconddiv, grid->dx/seconddiv));
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if (v2d->cur.xmin < 0.0f) grid->startx-= grid->dx;
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}
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else
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grid->startx= v2d->cur.xmin;
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if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
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grid->starty= (v2d->cur.ymin - fmod(v2d->cur.ymin, grid->dy));
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grid->starty= (v2d->cur.ymin - (float)fmod(v2d->cur.ymin, grid->dy));
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if (v2d->cur.ymin < 0.0f) grid->starty-= grid->dy;
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}
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else
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@@ -1053,7 +1053,7 @@ void UI_view2d_constant_grid_draw(const bContext *C, View2D *v2d)
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UI_ThemeColorShade(TH_BACK, -10);
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start= v2d->cur.xmin -fmod(v2d->cur.xmin, step);
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start= v2d->cur.xmin - (float)fmod(v2d->cur.xmin, step);
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glBegin(GL_LINES);
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for(; start<v2d->cur.xmax; start+=step) {
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@@ -1061,7 +1061,7 @@ void UI_view2d_constant_grid_draw(const bContext *C, View2D *v2d)
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glVertex2f(start, v2d->cur.ymax);
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}
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start= v2d->cur.ymin -fmod(v2d->cur.ymin, step);
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start= v2d->cur.ymin - (float)fmod(v2d->cur.ymin, step);
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for(; start<v2d->cur.ymax; start+=step) {
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glVertex2f(v2d->cur.xmin, start);
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glVertex2f(v2d->cur.xmax, start);
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@@ -1125,13 +1125,13 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short
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if (v2d->scroll & V2D_SCROLL_HORIZONTAL) {
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/* scroller 'button' extents */
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totsize= v2d->tot.xmax - v2d->tot.xmin;
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scrollsize= hor.xmax - hor.xmin;
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scrollsize= (float)(hor.xmax - hor.xmin);
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fac= (v2d->cur.xmin- v2d->tot.xmin) / totsize;
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scrollers->hor_min= hor.xmin + (fac * scrollsize);
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fac= (v2d->cur.xmin - v2d->tot.xmin) / totsize;
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scrollers->hor_min= (int)(hor.xmin + (fac * scrollsize));
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fac= (v2d->cur.xmax - v2d->tot.xmin) / totsize;
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scrollers->hor_max= hor.xmin + (fac * scrollsize);
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scrollers->hor_max= (int)(hor.xmin + (fac * scrollsize));
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if (scrollers->hor_min > scrollers->hor_max)
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scrollers->hor_min= scrollers->hor_max;
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@@ -1141,13 +1141,13 @@ View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d, short
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if (v2d->scroll & V2D_SCROLL_VERTICAL) {
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/* scroller 'button' extents */
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totsize= v2d->tot.ymax - v2d->tot.ymin;
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scrollsize= vert.ymax - vert.ymin;
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scrollsize= (float)(vert.ymax - vert.ymin);
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fac= (v2d->cur.ymin- v2d->tot.ymin) / totsize;
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scrollers->vert_min= vert.ymin + (fac * scrollsize);
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scrollers->vert_min= (int)(vert.ymin + (fac * scrollsize));
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fac= (v2d->cur.ymax - v2d->tot.ymin) / totsize;
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scrollers->vert_max= vert.ymin + (fac * scrollsize);
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scrollers->vert_max= (int)(vert.ymin + (fac * scrollsize));
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if (scrollers->vert_min > scrollers->vert_max)
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scrollers->vert_min= scrollers->vert_max;
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@@ -1211,12 +1211,12 @@ static void scroll_printstr(View2DScrollers *scrollers, Scene *scene, float x, f
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* go against conventions...
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*/
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hours= (int)val / 3600;
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val= fmod(val, 3600);
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val= (float)fmod(val, 3600);
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}
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if (val >= 60) {
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/* minutes */
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minutes= (int)val / 60;
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val= fmod(val, 60);
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val= (float)fmod(val, 60);
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}
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if (power <= 0) {
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/* seconds + frames
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@@ -1313,15 +1313,15 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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float mid= 0.5f * (vs->hor_max + vs->hor_min);
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gl_round_box_shade(GL_POLYGON,
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mid-V2D_SCROLLCAP_RAD, hor.ymin+2,
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mid+V2D_SCROLLCAP_RAD, hor.ymax-2,
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mid-V2D_SCROLLCAP_RAD, (float)hor.ymin+2,
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mid+V2D_SCROLLCAP_RAD, (float)hor.ymax-2,
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V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
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}
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else {
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/* draw rounded box as per normal */
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gl_round_box_shade(GL_POLYGON,
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vs->hor_min, hor.ymin+2,
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vs->hor_max, hor.ymax-2,
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(float)vs->hor_min, (float)hor.ymin+2,
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(float)vs->hor_max, (float)hor.ymax-2,
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V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
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}
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}
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@@ -1330,8 +1330,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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UI_ThemeColorShade(TH_SHADE1, dark);
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uiSetRoundBox(0);
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gl_round_box_shade(GL_POLYGON,
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vs->hor_min, hor.ymin+2,
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vs->hor_max, hor.ymax-2,
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(float)vs->hor_min, (float)hor.ymin+2,
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(float)vs->hor_max, (float)hor.ymax-2,
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V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
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/* 'minimum' handle */
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@@ -1339,8 +1339,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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UI_ThemeColorShade(TH_SHADE1, darker);
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gl_round_box_shade(GL_POLYGON,
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vs->hor_min-V2D_SCROLLER_HANDLE_SIZE, hor.ymin+2,
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vs->hor_min+V2D_SCROLLER_HANDLE_SIZE, hor.ymax-2,
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(float)vs->hor_min-V2D_SCROLLER_HANDLE_SIZE, (float)hor.ymin+2,
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(float)vs->hor_min+V2D_SCROLLER_HANDLE_SIZE, (float)hor.ymax-2,
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V2D_SCROLLCAP_RAD, V2D_SCROLLCAP_SHADE, -V2D_SCROLLCAP_SHADE);
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/* maximum handle */
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@@ -1348,8 +1348,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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UI_ThemeColorShade(TH_SHADE1, darker);
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gl_round_box_shade(GL_POLYGON,
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vs->hor_max-V2D_SCROLLER_HANDLE_SIZE, hor.ymin+2,
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vs->hor_max+V2D_SCROLLER_HANDLE_SIZE, hor.ymax-2,
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(float)vs->hor_max-V2D_SCROLLER_HANDLE_SIZE, (float)hor.ymin+2,
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(float)vs->hor_max+V2D_SCROLLER_HANDLE_SIZE, (float)hor.ymax-2,
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V2D_SCROLLCAP_RAD, V2D_SCROLLCAP_SHADE, -V2D_SCROLLCAP_SHADE);
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}
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@@ -1364,7 +1364,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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* - dfac is gap between scale markings
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*/
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fac= (grid->startx - v2d->cur.xmin) / (v2d->cur.xmax - v2d->cur.xmin);
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fac= hor.xmin + fac*(hor.xmax - hor.xmin);
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fac= (float)hor.xmin + fac*(hor.xmax - hor.xmin);
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dfac= (grid->dx) / (v2d->cur.xmax - v2d->cur.xmin);
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dfac= dfac * (hor.xmax - hor.xmin);
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@@ -1388,29 +1388,29 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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for (; fac < hor.xmax; fac+=dfac, val+=grid->dx) {
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switch (vs->xunits) {
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case V2D_UNIT_FRAMES: /* frames (as whole numbers)*/
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scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_FRAMES, 'h');
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scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_FRAMES, 'h');
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break;
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case V2D_UNIT_SECONDS: /* seconds */
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fac2= val/FPS;
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scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
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fac2= val/(float)FPS;
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scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
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break;
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case V2D_UNIT_SECONDSSEQ: /* seconds with special calculations (only used for sequencer only) */
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{
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float time;
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fac2= val/FPS;
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time= floor(fac2);
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fac2= val/(float)FPS;
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time= (float)floor(fac2);
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fac2= fac2-time;
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scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), time+FPS*fac2/100.0, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h');
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scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), time+(float)FPS*fac2/100.0f, grid->powerx, V2D_UNIT_SECONDSSEQ, 'h');
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}
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break;
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case V2D_UNIT_DEGREES: /* IPO-Editor for rotation IPO-Drivers */
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/* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */
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scroll_printstr(vs, scene, fac, 3.0+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_DEGREES, 'v');
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scroll_printstr(vs, scene, fac, 3.0f+(float)(hor.ymin), val, grid->powerx, V2D_UNIT_DEGREES, 'v');
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break;
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}
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}
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@@ -1448,15 +1448,15 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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float mid= 0.5f * (vs->vert_max + vs->vert_min);
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gl_round_box_vertical_shade(GL_POLYGON,
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vert.xmin+2, mid-V2D_SCROLLCAP_RAD,
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vert.xmax-2, mid+V2D_SCROLLCAP_RAD,
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(float)vert.xmin+2, mid-V2D_SCROLLCAP_RAD,
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(float)vert.xmax-2, mid+V2D_SCROLLCAP_RAD,
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V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
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}
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else {
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/* draw rounded box as per normal */
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gl_round_box_vertical_shade(GL_POLYGON,
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vert.xmin+2, vs->vert_min,
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vert.xmax-2, vs->vert_max,
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(float)vert.xmin+2, (float)vs->vert_min,
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(float)vert.xmax-2, (float)vs->vert_max,
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V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
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}
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}
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@@ -1465,8 +1465,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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UI_ThemeColorShade(TH_SHADE1, dark);
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uiSetRoundBox(0);
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gl_round_box_vertical_shade(GL_POLYGON,
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vert.xmin+2, vs->vert_min,
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vert.xmax-2, vs->vert_max,
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(float)vert.xmin+2, (float)vs->vert_min,
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(float)vert.xmax-2, (float)vs->vert_max,
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V2D_SCROLLCAP_RAD, V2D_SCROLLBAR_SHADE, -V2D_SCROLLBAR_SHADE);
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/* 'minimum' handle */
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@@ -1474,8 +1474,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
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uiSetRoundBox(12);
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gl_round_box_vertical_shade(GL_POLYGON,
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vert.xmin+2, vs->vert_min-V2D_SCROLLER_HANDLE_SIZE,
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vert.xmax-2, vs->vert_min+V2D_SCROLLER_HANDLE_SIZE,
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(float)vert.xmin+2, (float)vs->vert_min-V2D_SCROLLER_HANDLE_SIZE,
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(float)vert.xmax-2, (float)vs->vert_min+V2D_SCROLLER_HANDLE_SIZE,
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V2D_SCROLLCAP_RAD, V2D_SCROLLCAP_SHADE, -V2D_SCROLLCAP_SHADE);
|
||||
|
||||
/* maximum handle */
|
||||
@@ -1483,8 +1483,8 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
|
||||
uiSetRoundBox(3);
|
||||
|
||||
gl_round_box_vertical_shade(GL_POLYGON,
|
||||
vert.xmin+2, vs->vert_max-V2D_SCROLLER_HANDLE_SIZE,
|
||||
vert.xmax-2, vs->vert_max+V2D_SCROLLER_HANDLE_SIZE,
|
||||
(float)vert.xmin+2, (float)vs->vert_max-V2D_SCROLLER_HANDLE_SIZE,
|
||||
(float)vert.xmax-2, (float)vs->vert_max+V2D_SCROLLER_HANDLE_SIZE,
|
||||
V2D_SCROLLCAP_RAD, V2D_SCROLLCAP_SHADE, -V2D_SCROLLCAP_SHADE);
|
||||
}
|
||||
|
||||
@@ -1517,7 +1517,7 @@ void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *v
|
||||
|
||||
/* draw vertical steps */
|
||||
for (; fac < vert.ymax; fac+= dfac, val += grid->dy) {
|
||||
scroll_printstr(vs, scene, (float)(vert.xmax)-14.0, fac, val, grid->powery, vs->yunits, 'v');
|
||||
scroll_printstr(vs, scene, (float)(vert.xmax)-14.0f, fac, val, grid->powery, vs->yunits, 'v');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1564,6 +1564,47 @@ void UI_view2d_scrollers_free(View2DScrollers *scrollers)
|
||||
/* *********************************************************************** */
|
||||
/* List View Utilities */
|
||||
|
||||
/* Get the view-coordinates of the nominated cell
|
||||
* - columnwidth, rowheight = size of each 'cell'
|
||||
* - startx, starty = coordinates (in 'tot' rect space) that the list starts from
|
||||
* This should be (0,0) for most views. However, for those where the starting row was offsetted
|
||||
* (like for Animation Editor channel lists, to make the first entry more visible), these will be
|
||||
* the min-coordinates of the first item.
|
||||
* - column, row = the 2d-corodinates (in 2D-view / 'tot' rect space) the cell exists at
|
||||
* - rect = coordinates of the cell (passed as single var instead of 4 separate, as it's more useful this way)
|
||||
*/
|
||||
void UI_view2d_listview_cell_to_view(View2D *v2d, short columnwidth, short rowheight, float startx, float starty, int column, int row, rctf *rect)
|
||||
{
|
||||
/* sanity checks */
|
||||
if ELEM(NULL, v2d, rect)
|
||||
return;
|
||||
if ((columnwidth <= 0) && (rowheight <= 0)) {
|
||||
rect->xmin= rect->xmax= 0.0f;
|
||||
rect->ymin= rect->ymax= 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
/* x-coordinates */
|
||||
rect->xmin= startx + (float)(columnwidth * column);
|
||||
rect->xmax= startx + (float)(columnwidth * (column + 1));
|
||||
|
||||
if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
|
||||
/* simply negate the values for the coordinates if in negative half */
|
||||
rect->xmin = -rect->xmin;
|
||||
rect->xmax = -rect->xmax;
|
||||
}
|
||||
|
||||
/* y-coordinates */
|
||||
rect->ymin= starty + (float)(rowheight * row);
|
||||
rect->ymax= starty + (float)(rowheight * (row + 1));
|
||||
|
||||
if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
|
||||
/* simply negate the values for the coordinates if in negative half */
|
||||
rect->ymin = -rect->ymin;
|
||||
rect->ymax = -rect->ymax;
|
||||
}
|
||||
}
|
||||
|
||||
/* Get the 'cell' (row, column) that the given 2D-view coordinates (i.e. in 'tot' rect space) lie in.
|
||||
* - columnwidth, rowheight = size of each 'cell'
|
||||
* - startx, starty = coordinates (in 'tot' rect space) that the list starts from
|
||||
@@ -1573,7 +1614,7 @@ void UI_view2d_scrollers_free(View2DScrollers *scrollers)
|
||||
* - viewx, viewy = 2D-coordinates (in 2D-view / 'tot' rect space) to get the cell for
|
||||
* - column, row = the 'coordinates' of the relevant 'cell'
|
||||
*/
|
||||
void UI_view2d_listview_get_cell(View2D *v2d, short columnwidth, short rowheight, float startx, float starty,
|
||||
void UI_view2d_listview_view_to_cell(View2D *v2d, short columnwidth, short rowheight, float startx, float starty,
|
||||
float viewx, float viewy, int *column, int *row)
|
||||
{
|
||||
/* adjust view coordinates to be all positive ints, corrected for the start offset */
|
||||
@@ -1589,28 +1630,16 @@ void UI_view2d_listview_get_cell(View2D *v2d, short columnwidth, short rowheight
|
||||
}
|
||||
|
||||
/* get column */
|
||||
if ((column) && (columnwidth > 0)) {
|
||||
if (x > 0)
|
||||
*column= x / columnwidth;
|
||||
else
|
||||
*column= 0;
|
||||
}
|
||||
else if (column) {
|
||||
/* we want the column, but column width is undefined */
|
||||
if ((column) && (columnwidth > 0))
|
||||
*column= x / columnwidth;
|
||||
else if (column)
|
||||
*column= 0;
|
||||
}
|
||||
|
||||
/* get row */
|
||||
if ((row) && (rowheight > 0)) {
|
||||
if (y > 0)
|
||||
*row= y / rowheight;
|
||||
else
|
||||
*row= 0;
|
||||
}
|
||||
else if (row) {
|
||||
/* we want the row, but row height is undefined */
|
||||
if ((row) && (rowheight > 0))
|
||||
*row= y / rowheight;
|
||||
else if (row)
|
||||
*row= 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Get the 'extreme' (min/max) column and row indices which are visible within the 'cur' rect
|
||||
@@ -1624,11 +1653,11 @@ void UI_view2d_listview_visible_cells(View2D *v2d, short columnwidth, short rowh
|
||||
/* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */
|
||||
if (v2d) {
|
||||
/* min */
|
||||
UI_view2d_listview_get_cell(v2d, columnwidth, rowheight, startx, starty,
|
||||
UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty,
|
||||
v2d->cur.xmin, v2d->cur.ymin, column_min, row_min);
|
||||
|
||||
/* max*/
|
||||
UI_view2d_listview_get_cell(v2d, columnwidth, rowheight, startx, starty,
|
||||
UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty,
|
||||
v2d->cur.xmax, v2d->cur.ymax, column_max, row_max);
|
||||
}
|
||||
}
|
||||
@@ -1646,15 +1675,15 @@ void UI_view2d_region_to_view(View2D *v2d, int x, int y, float *viewx, float *vi
|
||||
float div, ofs;
|
||||
|
||||
if (viewx) {
|
||||
div= v2d->mask.xmax - v2d->mask.xmin;
|
||||
ofs= v2d->mask.xmin;
|
||||
div= (float)(v2d->mask.xmax - v2d->mask.xmin);
|
||||
ofs= (float)v2d->mask.xmin;
|
||||
|
||||
*viewx= v2d->cur.xmin + (v2d->cur.xmax-v2d->cur.xmin) * ((float)x - ofs) / div;
|
||||
}
|
||||
|
||||
if (viewy) {
|
||||
div= v2d->mask.ymax - v2d->mask.ymin;
|
||||
ofs= v2d->mask.ymin;
|
||||
div= (float)(v2d->mask.ymax - v2d->mask.ymin);
|
||||
ofs= (float)v2d->mask.ymin;
|
||||
|
||||
*viewy= v2d->cur.ymin + (v2d->cur.ymax - v2d->cur.ymin) * ((float)y - ofs) / div;
|
||||
}
|
||||
@@ -1681,9 +1710,9 @@ void UI_view2d_view_to_region(View2D *v2d, float x, float y, short *regionx, sho
|
||||
/* check if values are within bounds */
|
||||
if ((x>=0.0f) && (x<=1.0f) && (y>=0.0f) && (y<=1.0f)) {
|
||||
if (regionx)
|
||||
*regionx= v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin);
|
||||
*regionx= (short)(v2d->mask.xmin + x*(v2d->mask.xmax-v2d->mask.xmin));
|
||||
if (regiony)
|
||||
*regiony= v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin);
|
||||
*regiony= (short)(v2d->mask.ymin + y*(v2d->mask.ymax-v2d->mask.ymin));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1707,12 +1736,12 @@ void UI_view2d_to_region_no_clip(View2D *v2d, float x, float y, short *regionx,
|
||||
if (regionx) {
|
||||
if (x < -32760) *regionx= -32760;
|
||||
else if(x > 32760) *regionx= 32760;
|
||||
else *regionx= x;
|
||||
else *regionx= (short)x;
|
||||
}
|
||||
if (regiony) {
|
||||
if (y < -32760) *regiony= -32760;
|
||||
else if(y > 32760) *regiony= 32760;
|
||||
else *regiony= y;
|
||||
else *regiony= (short)y;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -723,12 +723,12 @@ static int view_zoomdrag_modal(bContext *C, wmOperator *op, wmEvent *event)
|
||||
|
||||
/* x-axis transform */
|
||||
dist = (v2d->mask.xmax - v2d->mask.xmin) / 2.0f;
|
||||
dx= 1.0f - (fabs(vzd->lastx - dist) + 2.0f) / (fabs(event->x - dist) + 2.0f);
|
||||
dx= 1.0f - ((float)fabs(vzd->lastx - dist) + 2.0f) / ((float)fabs(event->x - dist) + 2.0f);
|
||||
dx*= 0.5f * (v2d->cur.xmax - v2d->cur.xmin);
|
||||
|
||||
/* y-axis transform */
|
||||
dist = (v2d->mask.ymax - v2d->mask.ymin) / 2.0f;
|
||||
dy= 1.0f - (fabs(vzd->lasty - dist) + 2.0) / (fabs(event->y - dist) + 2.0f);
|
||||
dy= 1.0f - ((float)fabs(vzd->lasty - dist) + 2.0) / ((float)fabs(event->y - dist) + 2.0f);
|
||||
dy*= 0.5f * (v2d->cur.ymax - v2d->cur.ymin);
|
||||
}
|
||||
else {
|
||||
|
||||
Reference in New Issue
Block a user