Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will store data elsewhere, removing the code already for easier refactoring.
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@@ -1036,11 +1036,6 @@ void uiTemplateHeader3D(uiLayout *layout, struct bContext *C);
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void uiTemplateEditModeSelection(uiLayout *layout, struct bContext *C);
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void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
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void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
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void uiTemplateOverrideProperty(
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uiLayout *layout, struct PointerRNA *collection_props_ptr, struct PointerRNA *scene_props_ptr,
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const char *propname,
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const char *name, const char *text_ctxt, int translate, int icon,
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const char *custom_template);
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void uiTemplateComponentMenu(uiLayout *layout, struct PointerRNA *ptr, const char *propname, const char *name);
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void uiTemplateNodeSocket(uiLayout *layout, struct bContext *C, float *color);
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void uiTemplateCacheFile(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname);
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