===Python API===
Plumiferos request: added sceneRender.set attribute, which give access to the Render "Set" link for scenes. Always wondered what that button was for.
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@@ -268,6 +268,10 @@ class RenderData:
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@ivar mapNew: New mapping value (in frames).
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Values are clamped to the range [1,900].
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@type mapNew: int
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@ivar set: The scene linked as a set to this scene. Values are an existing
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scene or None (setting to None clears the set). The scene argument cannot
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cause a circular link.
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@type set: BPy_Scene or None
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"""
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def currentFrame(frame = None):
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@@ -38,6 +38,7 @@ struct View3D; /* keep me up here */
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#include "BKE_image.h"
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#include "BKE_global.h"
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#include "BKE_screen.h"
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#include "BKE_scene.h"
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#include "BIF_drawscene.h"
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#include "BIF_renderwin.h"
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@@ -51,6 +52,8 @@ struct View3D; /* keep me up here */
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#include "blendef.h"
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#include "gen_utils.h"
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#include "Scene.h"
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/* local defines */
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#define PY_NONE 0
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#define PY_LOW 1
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@@ -1502,6 +1505,7 @@ static int RenderData_setFloatAttrClamp( BPy_RenderData *self, PyObject *value,
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max = 5.0f;
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param = &self->renderContext->blurfac;
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break;
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default:
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return EXPP_ReturnIntError( PyExc_RuntimeError,
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"undefined type constant in RenderData_setFloatAttrClamp" );
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}
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@@ -1981,6 +1985,47 @@ static int RenderData_setMapNew( BPy_RenderData *self, PyObject *value )
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return result;
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}
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static PyObject *RenderData_getSet( BPy_RenderData *self )
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{
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if( self->scene->set )
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return Scene_CreatePyObject( self->scene->set );
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Py_RETURN_NONE;
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}
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static int RenderData_setSet( BPy_RenderData *self, PyObject *value )
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{
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BPy_Scene *sc;
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/* if "None", delete the link to the scene */
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if( value == Py_None ) {
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self->scene->set = NULL;
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return 0;
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}
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/* be sure argument is a Scene */
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if( !BPy_Scene_Check( value ) )
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return EXPP_ReturnIntError( PyExc_TypeError,
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"expected Scene as argument" );
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/* check for attempt to link to ourselves */
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sc = (BPy_Scene *)value;
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if( self->scene == sc->scene )
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return EXPP_ReturnIntError( PyExc_ValueError,
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"cannot link a scene to itself" );
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/*
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* Accept the set link, then check for a circular link. If circular link
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* exists, scene_check_setscene() sets self->scene->set to NULL.
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*/
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self->scene->set = sc->scene;
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if( !scene_check_setscene( self->scene ) )
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return EXPP_ReturnIntError( PyExc_ValueError,
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"linking scene would create a cycle" );
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return 0;
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}
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/***************************************************************************/
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/* BPy_RenderData attribute def */
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/***************************************************************************/
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@@ -2196,6 +2241,10 @@ static PyGetSetDef BPy_RenderData_getseters[] = {
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(getter)RenderData_getMapNew, (setter)RenderData_setMapNew,
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"New mapping value (in frames)",
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NULL},
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{"set",
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(getter)RenderData_getSet, (setter)RenderData_setSet,
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"Scene link 'set' value",
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NULL},
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{NULL,NULL,NULL,NULL,NULL}
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};
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