style cleanup: whitespace / commas

This commit is contained in:
2012-04-29 15:47:02 +00:00
parent 038c12895f
commit e701f9b670
249 changed files with 3261 additions and 3262 deletions

View File

@@ -95,7 +95,7 @@ static int intersect_outside_volume(RayObject *tree, Isect *isect, float *offset
static int point_inside_obi(RayObject *tree, ObjectInstanceRen *UNUSED(obi), float *co)
{
Isect isect= {{0}};
float dir[3] = {0.0f,0.0f,1.0f};
float dir[3] = {0.0f, 0.0f, 1.0f};
int final_depth=0, depth=0, limit=20;
/* set up the isect */
@@ -313,7 +313,7 @@ static float total_ms_energy(Render *re, int do_test_break, float *sr, float *sg
for (z=1;z<=res[2];z++) {
for (y=1;y<=res[1];y++) {
for (x=1;x<=res[0];x++) {
const int i = ms_I(x,y,z,res);
const int i = ms_I(x, y, z, res);
if (sr[i] > 0.f) energy += sr[i];
if (sg[i] > 0.f) energy += sg[i];
@@ -338,8 +338,8 @@ static void ms_diffuse(Render *re, int do_test_break, float *x0, float *x, float
for (k=1; k<=n[2]; k++) {
for (j=1; j<=n[1]; j++) {
for (i=1; i<=n[0]; i++) {
x[v_I_pad(i,j,k,n)] = (x0[v_I_pad(i,j,k,n)]) + a*( x0[v_I_pad(i-1,j,k,n)]+ x0[v_I_pad(i+1,j,k,n)]+ x0[v_I_pad(i,j-1,k,n)]+
x0[v_I_pad(i,j+1,k,n)]+ x0[v_I_pad(i,j,k-1,n)]+x0[v_I_pad(i,j,k+1,n)]
x[v_I_pad(i, j, k, n)] = (x0[v_I_pad(i, j, k, n)]) + a*( x0[v_I_pad(i-1, j, k, n)]+ x0[v_I_pad(i+1, j, k, n)]+ x0[v_I_pad(i, j-1, k, n)]+
x0[v_I_pad(i, j+1, k, n)]+ x0[v_I_pad(i, j, k-1, n)]+x0[v_I_pad(i, j, k+1, n)]
) / (1+6*a);
}
}
@@ -385,7 +385,7 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi
for (z=1; z<=n[2]; z++) {
for (y=1; y<=n[1]; y++) {
for (x=1; x<=n[0]; x++) {
const int i = lc_to_ms_I(x, y ,z, n); //lc index
const int i = lc_to_ms_I(x, y, z, n); //lc index
const int j = ms_I(x, y, z, n); //ms index
time= PIL_check_seconds_timer();
@@ -414,9 +414,9 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi
if (re->test_break(re->tbh)) break;
SWAP(float *,sr,sr0);
SWAP(float *,sg,sg0);
SWAP(float *,sb,sb0);
SWAP(float *, sr, sr0);
SWAP(float *, sg, sg0);
SWAP(float *, sb, sb0);
/* main diffusion simulation */
ms_diffuse(re, do_test_break, sr0, sr, diff, n);
@@ -443,7 +443,7 @@ static void multiple_scattering_diffusion(Render *re, VolumePrecache *vp, Materi
for (z=1;z<=n[2];z++) {
for (y=1;y<=n[1];y++) {
for (x=1;x<=n[0];x++) {
const int i = lc_to_ms_I(x, y ,z, n); //lc index
const int i = lc_to_ms_I(x, y, z, n); //lc index
const int j = ms_I(x, y, z, n); //ms index
vp->data_r[i] = origf * vp->data_r[i] + fac * sr[j];