Cleanup: naming

- immAttrib*    -> immAttr*
- immSkipAttrib -> immAttrSkip

Term 'attr' is a convention for GPU module.
This commit is contained in:
2018-10-09 11:01:50 +11:00
parent 9b49a0d971
commit e7218e7049
27 changed files with 241 additions and 241 deletions

View File

@@ -259,7 +259,7 @@ static void round_box_shade_col(unsigned attrib, const float col1[3], float cons
fac * col1[2] + (1.0f - fac) * col2[2],
1.0f
};
immAttrib4fv(attrib, col);
immAttr4fv(attrib, col);
}
#endif
@@ -573,7 +573,7 @@ void ui_draw_but_TAB_outline(const rcti *rect, float rad, unsigned char highligh
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
immBeginAtMost(GPU_PRIM_LINE_STRIP, 25);
immAttrib3ubv(col, highlight);
immAttr3ubv(col, highlight);
/* start with corner left-top */
if (roundboxtype & UI_CNR_TOP_LEFT) {
@@ -599,7 +599,7 @@ void ui_draw_but_TAB_outline(const rcti *rect, float rad, unsigned char highligh
immVertex2f(pos, maxx, maxy);
}
immAttrib3ubv(col, highlight_fade);
immAttr3ubv(col, highlight_fade);
/* corner right-bottom */
if (roundboxtype & UI_CNR_BOTTOM_RIGHT) {
@@ -625,7 +625,7 @@ void ui_draw_but_TAB_outline(const rcti *rect, float rad, unsigned char highligh
immVertex2f(pos, minx, miny);
}
immAttrib3ubv(col, highlight);
immAttr3ubv(col, highlight);
/* back to corner left-top */
immVertex2f(pos, minx, roundboxtype & UI_CNR_TOP_LEFT ? maxy - rad : maxy);
@@ -1456,7 +1456,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[0] = v2[0] = x1 + a;
immAttrib4fv(col_id, colf);
immAttr4fv(col_id, colf);
immVertex2fv(pos_id, v1);
immVertex2fv(pos_id, v2);
}
@@ -1475,7 +1475,7 @@ void ui_draw_but_COLORBAND(uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti
v1[0] = v2[0] = x1 + a;
immAttrib4f(col_id, colf[0], colf[1], colf[2], 1.0f);
immAttr4f(col_id, colf[0], colf[1], colf[2], 1.0f);
immVertex2fv(pos_id, v1);
immVertex2fv(pos_id, v2);
}
@@ -1822,7 +1822,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti
UI_GetThemeColor4fv(TH_TEXT, color);
float fx = rect->xmin + zoomx * (cmp[a].x - offsx);
float fy = rect->ymin + zoomy * (cmp[a].y - offsy);
immAttrib4fv(col, color);
immAttr4fv(col, color);
immVertex2f(pos, fx, fy);
}
immEnd();
@@ -1945,9 +1945,9 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *U
float y2 = pos_sel[i + 1] * axe;
if (i % 2 == 1)
immAttrib4fv(col, col_sel);
immAttr4fv(col, col_sel);
else
immAttrib4fv(col, col_outline);
immAttr4fv(col, col_outline);
immVertex2f(pos, x1, y1);
immVertex2f(pos, x2, y2);
@@ -2078,38 +2078,38 @@ static void ui_shadowbox(unsigned pos, unsigned color, float minx, float miny, f
const float v8[2] = {minx + 0.5f * shadsize, miny - shadsize};
/* right quad */
immAttrib4ub(color, 0, 0, 0, alpha);
immAttr4ub(color, 0, 0, 0, alpha);
immVertex2fv(pos, v3);
immVertex2fv(pos, v1);
immAttrib4ub(color, 0, 0, 0, 0);
immAttr4ub(color, 0, 0, 0, 0);
immVertex2fv(pos, v2);
immVertex2fv(pos, v2);
immVertex2fv(pos, v4);
immAttrib4ub(color, 0, 0, 0, alpha);
immAttr4ub(color, 0, 0, 0, alpha);
immVertex2fv(pos, v3);
/* corner shape */
/* immAttrib4ub(color, 0, 0, 0, alpha); */ /* Not needed, done above in previous tri */
/* immAttr4ub(color, 0, 0, 0, alpha); */ /* Not needed, done above in previous tri */
immVertex2fv(pos, v3);
immAttrib4ub(color, 0, 0, 0, 0);
immAttr4ub(color, 0, 0, 0, 0);
immVertex2fv(pos, v4);
immVertex2fv(pos, v5);
immVertex2fv(pos, v5);
immVertex2fv(pos, v6);
immAttrib4ub(color, 0, 0, 0, alpha);
immAttr4ub(color, 0, 0, 0, alpha);
immVertex2fv(pos, v3);
/* bottom quad */
/* immAttrib4ub(color, 0, 0, 0, alpha); */ /* Not needed, done above in previous tri */
/* immAttr4ub(color, 0, 0, 0, alpha); */ /* Not needed, done above in previous tri */
immVertex2fv(pos, v3);
immAttrib4ub(color, 0, 0, 0, 0);
immAttr4ub(color, 0, 0, 0, 0);
immVertex2fv(pos, v6);
immVertex2fv(pos, v8);
immVertex2fv(pos, v8);
immAttrib4ub(color, 0, 0, 0, alpha);
immAttr4ub(color, 0, 0, 0, alpha);
immVertex2fv(pos, v7);
immVertex2fv(pos, v3);
}