Gawain: map vertex format to shader inputs
glBindAttribLocation does not take effect until the program is re-linked. In other words I was doing it wrong! New code gets attrib locations from program, then remembers the attrib -> location mapping for subsequent draw calls. The program and VertexFormat are not modified (makes threading and reuse easier).
This commit is contained in:
@@ -14,6 +14,7 @@
|
|||||||
#include "GPU_immediate.h"
|
#include "GPU_immediate.h"
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
#include <stdint.h>
|
||||||
#include <string.h>
|
#include <string.h>
|
||||||
|
|
||||||
#define PACK_DEBUG 0
|
#define PACK_DEBUG 0
|
||||||
@@ -165,11 +166,70 @@ void bind_attrib_locations(const VertexFormat* format, GLuint program)
|
|||||||
|
|
||||||
for (unsigned a_idx = 0; a_idx < format->attrib_ct; ++a_idx)
|
for (unsigned a_idx = 0; a_idx < format->attrib_ct; ++a_idx)
|
||||||
{
|
{
|
||||||
const Attrib* a = &format->attribs[a_idx];
|
const Attrib* a = format->attribs + a_idx;
|
||||||
glBindAttribLocation(program, a_idx, a->name);
|
glBindAttribLocation(program, a_idx, a->name);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
uint64_t loc_bits; // store 4 bits for each of the 16 attribs
|
||||||
|
uint16_t enabled_bits; // 1 bit for each attrib
|
||||||
|
} AttribBinding;
|
||||||
|
|
||||||
|
void clear_AttribBinding(AttribBinding* binding)
|
||||||
|
{
|
||||||
|
binding->loc_bits = 0;
|
||||||
|
binding->enabled_bits = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
unsigned read_attrib_location(const AttribBinding* binding, unsigned a_idx)
|
||||||
|
{
|
||||||
|
#if TRUST_NO_ONE
|
||||||
|
assert(MAX_VERTEX_ATTRIBS == 16);
|
||||||
|
assert(a_idx < MAX_VERTEX_ATTRIBS);
|
||||||
|
assert(binding->enabled_bits & (1 << a_idx));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return (binding->loc_bits >> (4 * a_idx)) & 0xF;
|
||||||
|
}
|
||||||
|
|
||||||
|
void write_attrib_location(AttribBinding* binding, unsigned a_idx, unsigned location)
|
||||||
|
{
|
||||||
|
#if TRUST_NO_ONE
|
||||||
|
assert(MAX_VERTEX_ATTRIBS == 16);
|
||||||
|
assert(a_idx < MAX_VERTEX_ATTRIBS);
|
||||||
|
assert(location < MAX_VERTEX_ATTRIBS);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const unsigned shift = 4 * a_idx;
|
||||||
|
const uint64_t mask = ((uint64_t)0xF) << shift;
|
||||||
|
// overwrite this attrib's previous location
|
||||||
|
binding->loc_bits = (binding->loc_bits & ~mask) | (location << shift);
|
||||||
|
// mark this attrib as enabled
|
||||||
|
binding->enabled_bits |= 1 << a_idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
void get_attrib_locations(const VertexFormat* format, AttribBinding* binding, GLuint program)
|
||||||
|
{
|
||||||
|
#if TRUST_NO_ONE
|
||||||
|
assert(glIsProgram(program));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
clear_AttribBinding(binding);
|
||||||
|
|
||||||
|
for (unsigned a_idx = 0; a_idx < format->attrib_ct; ++a_idx)
|
||||||
|
{
|
||||||
|
const Attrib* a = format->attribs + a_idx;
|
||||||
|
GLint loc = glGetAttribLocation(program, a->name);
|
||||||
|
|
||||||
|
#if TRUST_NO_ONE
|
||||||
|
assert(loc != -1);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
write_attrib_location(binding, a_idx, loc);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// --- immediate mode work-alike --------------------------------
|
// --- immediate mode work-alike --------------------------------
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
@@ -189,6 +249,7 @@ typedef struct {
|
|||||||
GLuint vao_id;
|
GLuint vao_id;
|
||||||
|
|
||||||
GLuint bound_program;
|
GLuint bound_program;
|
||||||
|
AttribBinding attrib_binding;
|
||||||
} Immediate;
|
} Immediate;
|
||||||
|
|
||||||
// size of internal buffer -- make this adjustable?
|
// size of internal buffer -- make this adjustable?
|
||||||
@@ -246,7 +307,7 @@ void immBindProgram(GLuint program)
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
glUseProgram(program);
|
glUseProgram(program);
|
||||||
bind_attrib_locations(&immVertexFormat, program);
|
get_attrib_locations(&immVertexFormat, &imm.attrib_binding, program);
|
||||||
imm.bound_program = program;
|
imm.bound_program = program;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -369,28 +430,37 @@ void immEnd()
|
|||||||
const unsigned offset = imm.buffer_offset + a->offset;
|
const unsigned offset = imm.buffer_offset + a->offset;
|
||||||
const GLvoid* pointer = (const GLubyte*)0 + offset;
|
const GLvoid* pointer = (const GLubyte*)0 + offset;
|
||||||
|
|
||||||
// printf("enabling attrib %u '%s' at offset %u, stride %u\n", a_idx, a->name, offset, stride);
|
const unsigned loc = read_attrib_location(&imm.attrib_binding, a_idx);
|
||||||
glEnableVertexAttribArray(a_idx);
|
|
||||||
|
// printf("enabling attrib %u '%s' at offset %u, stride %u\n", loc, a->name, offset, stride);
|
||||||
|
glEnableVertexAttribArray(loc);
|
||||||
|
|
||||||
switch (a->fetch_mode)
|
switch (a->fetch_mode)
|
||||||
{
|
{
|
||||||
case KEEP_FLOAT:
|
case KEEP_FLOAT:
|
||||||
case CONVERT_INT_TO_FLOAT:
|
case CONVERT_INT_TO_FLOAT:
|
||||||
glVertexAttribPointer(a_idx, a->comp_ct, a->comp_type, GL_FALSE, stride, pointer);
|
glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_FALSE, stride, pointer);
|
||||||
break;
|
break;
|
||||||
case NORMALIZE_INT_TO_FLOAT:
|
case NORMALIZE_INT_TO_FLOAT:
|
||||||
glVertexAttribPointer(a_idx, a->comp_ct, a->comp_type, GL_TRUE, stride, pointer);
|
glVertexAttribPointer(loc, a->comp_ct, a->comp_type, GL_TRUE, stride, pointer);
|
||||||
break;
|
break;
|
||||||
case KEEP_INT:
|
case KEEP_INT:
|
||||||
glVertexAttribIPointer(a_idx, a->comp_ct, a->comp_type, stride, pointer);
|
glVertexAttribIPointer(loc, a->comp_ct, a->comp_type, stride, pointer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned a_idx = immVertexFormat.attrib_ct; a_idx < MAX_VERTEX_ATTRIBS; ++a_idx)
|
for (unsigned loc = 0; loc < MAX_VERTEX_ATTRIBS; ++loc)
|
||||||
{
|
{
|
||||||
// printf("disabling attrib %u\n", a_idx);
|
if (imm.attrib_binding.enabled_bits & (1 << loc))
|
||||||
glDisableVertexAttribArray(a_idx);
|
{
|
||||||
// TODO: compare with previous draw's attrib_ct
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// printf("disabling attrib %u\n", loc);
|
||||||
|
glDisableVertexAttribArray(loc);
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: compare with previous draw's attrib binding
|
||||||
// will always need to update pointers, but can reduce Enable/Disable calls
|
// will always need to update pointers, but can reduce Enable/Disable calls
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user