Cleanup: comment blocks
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@@ -84,22 +84,24 @@ void GPU_framebuffer_texture_detach_slot(
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GPUFrameBuffer *fb, struct GPUTexture *tex, int type);
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/**
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* How to use GPU_framebuffer_ensure_config().
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* How to use #GPU_framebuffer_ensure_config().
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*
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* Example :
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* Example:
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* \code{.c}
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* GPU_framebuffer_ensure_config(&fb, {
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* GPU_ATTACHMENT_TEXTURE(depth), // must be depth buffer
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* GPU_ATTACHMENT_TEXTURE(tex1),
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* GPU_ATTACHMENT_TEXTURE_CUBEFACE(tex2, 0),
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* GPU_ATTACHMENT_TEXTURE_LAYER_MIP(tex2, 0, 0)
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* })
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* \encode
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*
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* Note : Unspecified attachements (i.e: those beyond the last
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* GPU_ATTACHMENT_* in GPU_framebuffer_ensure_config list)
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* are left unchanged.
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* Note : Make sure that the dimensions of your textures matches
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* otherwise you will have an invalid framebuffer error.
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**/
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* \note Unspecified attachements (i.e: those beyond the last
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* GPU_ATTACHMENT_* in GPU_framebuffer_ensure_config list) are left unchanged.
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*
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* \note Make sure that the dimensions of your textures matches
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* otherwise you will have an invalid framebuffer error.
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*/
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#define GPU_framebuffer_ensure_config(_fb, ...) do { \
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if (*(_fb) == NULL) { \
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*(_fb) = GPU_framebuffer_create(); \
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