Clay Engine: new draw_view.c containing all dynamic drawing routines.
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@@ -46,6 +46,7 @@
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#include "draw_mode_pass.h"
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#include "draw_cache.h"
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#include "draw_view.h"
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#include "MEM_guardedalloc.h"
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@@ -53,6 +54,7 @@
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//#define WITH_VIEWPORT_CACHE_TEST
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struct bContext;
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struct GPUFrameBuffer;
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struct GPUShader;
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struct GPUTexture;
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@@ -209,13 +211,12 @@ void *DRW_render_settings_get(Scene *scene, const char *engine_name);
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#endif /* __DRW_ENGINE_H__ */
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/* Draw commands */
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void DRW_draw_background(void);
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void DRW_centercircle(const float co[3]);
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void DRW_draw_pass(DRWPass *pass);
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void DRW_state_reset(void);
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/* Other */
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void DRW_get_dfdy_factors(float dfdyfac[2]);
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const struct bContext *DRW_get_context(void);
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#endif /* __DRW_RENDER_H__ */
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