Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come!
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@@ -395,6 +395,12 @@ void UI_draw_roundbox(float minx, float miny, float maxx, float maxy, float rad)
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ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad, roundboxtype & UI_RB_ALPHA);
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}
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void UI_draw_text_underline(int pos_x, int pos_y, int len, int height)
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{
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int ofs_y = 4 * U.pixelsize;
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glRecti(pos_x, pos_y - ofs_y, pos_x + len, pos_y - ofs_y + (height * U.pixelsize));
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}
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/* ************** SPECIAL BUTTON DRAWING FUNCTIONS ************* */
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void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, uiWidgetColors *UNUSED(wcol), const rcti *rect)
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