Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell and me. At this place, I'd like call out a number of people who were involved and deserve a big "Thank you!": * At the first place @randon who developed and submitted the patch * The Blendercn community which helped a lot with testing - espacially * @yuzukyo, @leon_cheung and @kjym3 * @campbellbarton, @mont29 and @sergey for their help and advises during * review * @ton who realized the importance of this early on and asked me for * reviewing We are still not finished, as this is only the first part of the implementaion, but there's more to come!
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@@ -462,6 +462,10 @@ void WM_event_ndof_to_quat(const struct wmNDOFMotionData *ndof, float q[4
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float WM_event_tablet_data(const struct wmEvent *event, int *pen_flip, float tilt[2]);
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bool WM_event_is_tablet(const struct wmEvent *event);
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#ifdef WITH_INPUT_IME
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bool WM_event_is_ime_switch(const struct wmEvent *event);
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#endif
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#ifdef __cplusplus
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}
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#endif
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