Merge branch 'master' into blender2.8
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@@ -756,7 +756,8 @@ void BKE_scene_init(Scene *sce)
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pset->draw_step = 2;
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pset->fade_frames = 2;
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pset->selectmode = SCE_SELECT_PATH;
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for (a = 0; a < PE_TOT_BRUSH; a++) {
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for (a = 0; a < ARRAY_SIZE(pset->brush); a++) {
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pset->brush[a].strength = 0.5f;
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pset->brush[a].size = 50;
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pset->brush[a].step = 10;
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