Cleanup: use braces for interface code
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@@ -95,10 +95,12 @@ static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut
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/* widget_roundbox_set has this correction too, keep in sync */
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if (but->type != UI_BTYPE_PULLDOWN) {
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if (but->drawflag & UI_BUT_ALIGN_TOP)
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if (but->drawflag & UI_BUT_ALIGN_TOP) {
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butrct.ymax += U.pixelsize;
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if (but->drawflag & UI_BUT_ALIGN_LEFT)
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}
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if (but->drawflag & UI_BUT_ALIGN_LEFT) {
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butrct.xmin -= U.pixelsize;
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}
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}
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handle->prev_butrct = butrct;
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@@ -148,44 +150,46 @@ static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut
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const float max_size_y = max_ff(size_y, handle->max_size_y);
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/* check if there's space at all */
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if (butrct.xmin - max_size_x + center_x > 0.0f) left = 1;
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if (butrct.xmax + max_size_x - center_x < win_x) right = 1;
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if (butrct.ymin - max_size_y + center_y > 0.0f) down = 1;
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if (butrct.ymax + max_size_y - center_y < win_y) top = 1;
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if (butrct.xmin - max_size_x + center_x > 0.0f) { left = 1; }
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if (butrct.xmax + max_size_x - center_x < win_x) { right = 1; }
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if (butrct.ymin - max_size_y + center_y > 0.0f) { down = 1; }
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if (butrct.ymax + max_size_y - center_y < win_y) { top = 1; }
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if (top == 0 && down == 0) {
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if (butrct.ymin - max_size_y < win_y - butrct.ymax - max_size_y)
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if (butrct.ymin - max_size_y < win_y - butrct.ymax - max_size_y) {
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top = 1;
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else
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}
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else {
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down = 1;
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}
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}
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dir1 = (block->direction & UI_DIR_ALL);
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/* Secondary directions. */
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if (dir1 & (UI_DIR_UP | UI_DIR_DOWN)) {
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if (dir1 & UI_DIR_LEFT) dir2 = UI_DIR_LEFT;
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else if (dir1 & UI_DIR_RIGHT) dir2 = UI_DIR_RIGHT;
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if (dir1 & UI_DIR_LEFT) { dir2 = UI_DIR_LEFT; }
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else if (dir1 & UI_DIR_RIGHT) { dir2 = UI_DIR_RIGHT; }
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dir1 &= (UI_DIR_UP | UI_DIR_DOWN);
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}
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if ((dir2 == 0) && (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT)) dir2 = UI_DIR_DOWN;
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if ((dir2 == 0) && (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN)) dir2 = UI_DIR_LEFT;
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if ((dir2 == 0) && (dir1 == UI_DIR_LEFT || dir1 == UI_DIR_RIGHT)) { dir2 = UI_DIR_DOWN; }
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if ((dir2 == 0) && (dir1 == UI_DIR_UP || dir1 == UI_DIR_DOWN)) { dir2 = UI_DIR_LEFT; }
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/* no space at all? don't change */
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if (left || right) {
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if (dir1 == UI_DIR_LEFT && left == 0) dir1 = UI_DIR_RIGHT;
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if (dir1 == UI_DIR_RIGHT && right == 0) dir1 = UI_DIR_LEFT;
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if (dir1 == UI_DIR_LEFT && left == 0) { dir1 = UI_DIR_RIGHT; }
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if (dir1 == UI_DIR_RIGHT && right == 0) { dir1 = UI_DIR_LEFT; }
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/* this is aligning, not append! */
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if (dir2 == UI_DIR_LEFT && right == 0) dir2 = UI_DIR_RIGHT;
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if (dir2 == UI_DIR_RIGHT && left == 0) dir2 = UI_DIR_LEFT;
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if (dir2 == UI_DIR_LEFT && right == 0) { dir2 = UI_DIR_RIGHT; }
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if (dir2 == UI_DIR_RIGHT && left == 0) { dir2 = UI_DIR_LEFT; }
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}
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if (down || top) {
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if (dir1 == UI_DIR_UP && top == 0) dir1 = UI_DIR_DOWN;
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if (dir1 == UI_DIR_DOWN && down == 0) dir1 = UI_DIR_UP;
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if (dir1 == UI_DIR_UP && top == 0) { dir1 = UI_DIR_DOWN; }
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if (dir1 == UI_DIR_DOWN && down == 0) { dir1 = UI_DIR_UP; }
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BLI_assert(dir2 != UI_DIR_UP);
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// if (dir2 == UI_DIR_UP && top == 0) dir2 = UI_DIR_DOWN;
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if (dir2 == UI_DIR_DOWN && down == 0) dir2 = UI_DIR_UP;
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// if (dir2 == UI_DIR_UP && top == 0) { dir2 = UI_DIR_DOWN; }
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if (dir2 == UI_DIR_DOWN && down == 0) { dir2 = UI_DIR_UP; }
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}
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handle->prev_dir1 = dir1;
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@@ -203,18 +207,18 @@ static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut
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if (dir1 == UI_DIR_LEFT) {
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offset_x = butrct.xmin - block->rect.xmax;
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if (dir2 == UI_DIR_UP) offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING;
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else offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING;
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if (dir2 == UI_DIR_UP) { offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING; }
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else { offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING; }
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}
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else if (dir1 == UI_DIR_RIGHT) {
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offset_x = butrct.xmax - block->rect.xmin;
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if (dir2 == UI_DIR_UP) offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING;
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else offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING;
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if (dir2 == UI_DIR_UP) { offset_y = butrct.ymin - block->rect.ymin - center_y - UI_MENU_PADDING; }
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else { offset_y = butrct.ymax - block->rect.ymax + center_y + UI_MENU_PADDING; }
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}
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else if (dir1 == UI_DIR_UP) {
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offset_y = butrct.ymax - block->rect.ymin;
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if (dir2 == UI_DIR_RIGHT) offset_x = butrct.xmax - block->rect.xmax + center_x;
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else offset_x = butrct.xmin - block->rect.xmin - center_x;
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if (dir2 == UI_DIR_RIGHT) { offset_x = butrct.xmax - block->rect.xmax + center_x; }
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else { offset_x = butrct.xmin - block->rect.xmin - center_x; }
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/* changed direction? */
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if ((dir1 & block->direction) == 0) {
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/* TODO: still do */
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@@ -223,8 +227,8 @@ static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut
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}
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else if (dir1 == UI_DIR_DOWN) {
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offset_y = butrct.ymin - block->rect.ymax;
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if (dir2 == UI_DIR_RIGHT) offset_x = butrct.xmax - block->rect.xmax + center_x;
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else offset_x = butrct.xmin - block->rect.xmin - center_x;
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if (dir2 == UI_DIR_RIGHT) { offset_x = butrct.xmax - block->rect.xmax + center_x; }
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else { offset_x = butrct.xmin - block->rect.xmin - center_x; }
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/* changed direction? */
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if ((dir1 & block->direction) == 0) {
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/* TODO: still do */
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@@ -257,23 +261,43 @@ static void ui_popup_block_position(wmWindow *window, ARegion *butregion, uiBut
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/* when you are outside parent button, safety there should be smaller */
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/* parent button to left */
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if (midx < block->rect.xmin) block->safety.xmin = block->rect.xmin - 3;
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else block->safety.xmin = block->rect.xmin - 40;
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if (midx < block->rect.xmin) {
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block->safety.xmin = block->rect.xmin - 3;
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}
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else {
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block->safety.xmin = block->rect.xmin - 40;
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}
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/* parent button to right */
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if (midx > block->rect.xmax) block->safety.xmax = block->rect.xmax + 3;
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else block->safety.xmax = block->rect.xmax + 40;
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if (midx > block->rect.xmax) {
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block->safety.xmax = block->rect.xmax + 3;
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}
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else {
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block->safety.xmax = block->rect.xmax + 40;
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}
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/* parent button on bottom */
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if (midy < block->rect.ymin) block->safety.ymin = block->rect.ymin - 3;
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else block->safety.ymin = block->rect.ymin - 40;
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if (midy < block->rect.ymin) {
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block->safety.ymin = block->rect.ymin - 3;
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}
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else {
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block->safety.ymin = block->rect.ymin - 40;
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}
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/* parent button on top */
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if (midy > block->rect.ymax) block->safety.ymax = block->rect.ymax + 3;
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else block->safety.ymax = block->rect.ymax + 40;
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if (midy > block->rect.ymax) {
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block->safety.ymax = block->rect.ymax + 3;
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}
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else {
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block->safety.ymax = block->rect.ymax + 40;
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}
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/* exception for switched pulldowns... */
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if (dir1 && (dir1 & block->direction) == 0) {
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if (dir2 == UI_DIR_RIGHT) block->safety.xmax = block->rect.xmax + 3;
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if (dir2 == UI_DIR_LEFT) block->safety.xmin = block->rect.xmin - 3;
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if (dir2 == UI_DIR_RIGHT) {
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block->safety.xmax = block->rect.xmax + 3;
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}
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if (dir2 == UI_DIR_LEFT) {
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block->safety.xmin = block->rect.xmin - 3;
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}
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}
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block->direction = dir1;
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}
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@@ -335,8 +359,9 @@ static void ui_block_region_draw(const bContext *C, ARegion *ar)
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{
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uiBlock *block;
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for (block = ar->uiblocks.first; block; block = block->next)
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for (block = ar->uiblocks.first; block; block = block->next) {
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UI_block_draw(C, block);
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}
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}
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/**
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@@ -409,11 +434,13 @@ void ui_popup_block_scrolltest(uiBlock *block)
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block->flag &= ~(UI_BLOCK_CLIPBOTTOM | UI_BLOCK_CLIPTOP);
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for (bt = block->buttons.first; bt; bt = bt->next)
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for (bt = block->buttons.first; bt; bt = bt->next) {
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bt->flag &= ~UI_SCROLLED;
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}
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if (block->buttons.first == block->buttons.last)
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if (block->buttons.first == block->buttons.last) {
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return;
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}
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/* mark buttons that are outside boundary */
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for (bt = block->buttons.first; bt; bt = bt->next) {
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@@ -430,12 +457,14 @@ void ui_popup_block_scrolltest(uiBlock *block)
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/* mark buttons overlapping arrows, if we have them */
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for (bt = block->buttons.first; bt; bt = bt->next) {
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if (block->flag & UI_BLOCK_CLIPBOTTOM) {
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if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW)
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if (bt->rect.ymin < block->rect.ymin + UI_MENU_SCROLL_ARROW) {
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bt->flag |= UI_SCROLLED;
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}
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}
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if (block->flag & UI_BLOCK_CLIPTOP) {
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if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW)
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if (bt->rect.ymax > block->rect.ymax - UI_MENU_SCROLL_ARROW) {
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bt->flag |= UI_SCROLLED;
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}
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}
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}
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}
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@@ -454,8 +483,9 @@ static void ui_popup_block_remove(bContext *C, uiPopupBlockHandle *handle)
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WM_event_add_mousemove(C);
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}
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if (handle->scrolltimer)
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if (handle->scrolltimer) {
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WM_event_remove_timer(CTX_wm_manager(C), win, handle->scrolltimer);
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}
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}
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/**
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@@ -485,10 +515,12 @@ uiBlock *ui_popup_block_refresh(
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#endif
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/* create ui block */
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if (create_func)
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if (create_func) {
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block = create_func(C, ar, arg);
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else
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}
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else {
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block = handle_create_func(C, handle, arg);
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}
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/* callbacks _must_ leave this for us, otherwise we can't call UI_block_update_from_old */
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BLI_assert(!block->endblock);
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@@ -503,8 +535,9 @@ uiBlock *ui_popup_block_refresh(
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MEM_freeN(handle);
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handle = block->handle;
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}
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else
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else {
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block->handle = handle;
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}
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ar->regiondata = handle;
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@@ -550,13 +583,21 @@ uiBlock *ui_popup_block_refresh(
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/* only try translation if area is large enough */
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if (BLI_rctf_size_x(&block->rect) < winx - (2.0f * win_width)) {
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if (block->rect.xmin < win_width ) x_offset += win_width - block->rect.xmin;
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if (block->rect.xmax > winx - win_width) x_offset += winx - win_width - block->rect.xmax;
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if (block->rect.xmin < win_width ) {
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x_offset += win_width - block->rect.xmin;
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}
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if (block->rect.xmax > winx - win_width) {
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x_offset += winx - win_width - block->rect.xmax;
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}
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}
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if (BLI_rctf_size_y(&block->rect) < winy - (2.0f * win_width)) {
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if (block->rect.ymin < win_width ) y_offset += win_width - block->rect.ymin;
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if (block->rect.ymax > winy - win_width) y_offset += winy - win_width - block->rect.ymax;
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if (block->rect.ymin < win_width ) {
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y_offset += win_width - block->rect.ymin;
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}
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if (block->rect.ymax > winy - win_width) {
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y_offset += winy - win_width - block->rect.ymax;
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}
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}
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/* if we are offsetting set up initial data for timeout functionality */
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@@ -566,8 +607,9 @@ uiBlock *ui_popup_block_refresh(
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UI_block_translate(block, x_offset, y_offset);
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if (U.pie_initial_timeout > 0)
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if (U.pie_initial_timeout > 0) {
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block->pie_data.flags |= UI_PIE_INITIAL_DIRECTION;
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}
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}
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ar->winrct.xmin = 0;
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