use define for bokeh blur size, also define size of determineResolution args.
This commit is contained in:
@@ -158,7 +158,7 @@ void CompositorOperation::executeRegion(rcti *rect, unsigned int tileNumber)
|
||||
}
|
||||
}
|
||||
|
||||
void CompositorOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
|
||||
void CompositorOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
|
||||
{
|
||||
int width = this->m_rd->xsch * this->m_rd->size / 100;
|
||||
int height = this->m_rd->ysch * this->m_rd->size / 100;
|
||||
|
||||
Reference in New Issue
Block a user