UV Editing is now done in editmode rather then UV/Face Select mode.
Notes * you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name) * going into Face Select mode no longer adds UV's and does not need UV's to work. * The UV Calculation menu is now in editmode (Alt+W) Todo.. * Image replace - partly broken in stable also. * Rotate/Mirror UV/VCol are still only in Face Select mode. * Hide/Reveal is not quite right, (issue with editmode flushing)
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@@ -1613,7 +1613,10 @@ void enter_editmode(int wc)
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G.obedit= ob;
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make_editMesh();
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allqueue(REDRAWBUTSLOGIC, 0);
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if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0);
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/*if(G.f & G_FACESELECT) allqueue(REDRAWIMAGE, 0);*/
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if (EM_texFaceCheck())
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allqueue(REDRAWIMAGE, 0);
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}
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if (ob->type==OB_ARMATURE){
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arm= base->object->data;
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@@ -1688,7 +1691,10 @@ void exit_editmode(int flag) /* freedata==0 at render, 1= freedata, 2= do undo b
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/* temporal */
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countall();
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if(EM_texFaceCheck())
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allqueue(REDRAWIMAGE, 0);
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if(retopo_mesh_paint_check())
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retopo_end_okee();
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@@ -1699,9 +1705,7 @@ void exit_editmode(int flag) /* freedata==0 at render, 1= freedata, 2= do undo b
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load_editMesh();
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if(freedata) free_editMesh(G.editMesh);
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if(G.f & G_FACESELECT)
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allqueue(REDRAWIMAGE, 0);
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if(G.f & G_WEIGHTPAINT)
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mesh_octree_table(G.obedit, NULL, 'e');
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}
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@@ -3365,7 +3369,7 @@ void copy_attr_tface(short event)
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MTFace *tface;
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MFace *mface;
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MCol *activemcol;
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MTFace *activetf= get_active_tface(&activemcol);
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MTFace *activetf= get_active_tface(NULL, &activemcol);
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int a;
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if(activetf==NULL) return;
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