2.5
- Edit mode Mesh undo/redo back (undo for editmodes needed recode, todo for curve/lattice/etc) - Added border select for edit mesh - Added Akey (de)select all for edit mesh - Added notifiers for mode changes. This is also the first trial to dynamically add/remove keymap handlers, based on modes. For that reason the Object keymap was split in 2, modal and non-modal. On TABkey, the view3d listener removes and adds maps. The view3d keymap still handles generic mouse/border selection. Internally it will verify modes. The modes are not re-implemented still... have to move this to scene context.
This commit is contained in:
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source/blender/editors/mesh/mesh_intern.h
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203
source/blender/editors/mesh/mesh_intern.h
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/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* Internal for editmesh_xxxx.c functions */
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#ifndef MESH_INTERN_H
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#define MESH_INTERN_H
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struct bContext;
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struct wmOperatorType;
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#define TEST_EDITMESH if(G.obedit==0) return; /* layer test XXX */
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#define UVCOPY(t, s) memcpy(t, s, 2 * sizeof(float));
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/* ******************** editface.c */
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int edgetag_context_check(Scene *scene, EditEdge *eed);
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void edgetag_context_set(Scene *scene, EditEdge *eed, int val);
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int edgetag_shortest_path(Scene *scene, EditMesh *em, EditEdge *source, EditEdge *target);
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/* ******************* meshtools.c */
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int mesh_get_x_mirror_vert(Object *ob, int index);
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/* XXX move to uv editor? */
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enum {
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B_UVAUTO_REDRAW = 3301,
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B_UVAUTO_SPHERE,
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B_UVAUTO_CYLINDER,
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B_UVAUTO_CYLRADIUS,
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B_UVAUTO_WINDOW,
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B_UVAUTO_CUBE,
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B_UVAUTO_CUBESIZE,
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B_UVAUTO_RESET,
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B_UVAUTO_BOUNDS,
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B_UVAUTO_TOP,
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B_UVAUTO_FACE,
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B_UVAUTO_OBJECT,
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B_UVAUTO_ALIGNX,
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B_UVAUTO_ALIGNY,
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B_UVAUTO_UNWRAP,
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B_UVAUTO_DRAWFACES
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};
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/* ******************* editmesh.c */
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extern void free_editvert(EditMesh *em, EditVert *eve);
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extern void free_editedge(EditMesh *em, EditEdge *eed);
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extern void free_editface(EditMesh *em, EditFace *efa);
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void free_editMesh(EditMesh *em);
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extern void free_vertlist(EditMesh *em, ListBase *edve);
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extern void free_edgelist(EditMesh *em, ListBase *lb);
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extern void free_facelist(EditMesh *em, ListBase *lb);
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extern void remedge(EditMesh *em, EditEdge *eed);
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extern struct EditVert *addvertlist(EditMesh *em, float *vec, struct EditVert *example);
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extern struct EditEdge *addedgelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditEdge *example);
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extern struct EditFace *addfacelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges);
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extern struct EditEdge *findedgelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2);
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EditVert *editedge_getOtherVert(EditEdge *eed, EditVert *eve);
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EditVert *editedge_getSharedVert(EditEdge *eed, EditEdge *eed2);
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int editedge_containsVert(struct EditEdge *eed, struct EditVert *eve);
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int editface_containsVert(struct EditFace *efa, struct EditVert *eve);
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int editface_containsEdge(struct EditFace *efa, struct EditEdge *eed);
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void em_setup_viewcontext(struct bContext *C, ViewContext *vc);
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/* ******************* editmesh_add.c */
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/* ******************* editmesh_lib.c */
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extern void EM_fgon_flags(EditMesh *em);
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extern void EM_hide_reset(EditMesh *em);
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extern int faceselectedOR(EditFace *efa, int flag);
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extern int faceselectedAND(EditFace *efa, int flag);
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void EM_remove_selection(EditMesh *em, void *data, int type);
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void EM_set_actFace(EditMesh *em, EditFace *efa);
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void EM_select_face(EditFace *efa, int sel);
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void EM_selectmode_set(EditMesh *em);
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void EM_clear_flag_all(EditMesh *em, int flag);
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void EM_select_flush(EditMesh *em);
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void EM_set_flag_all(EditMesh *em, int flag);
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void EM_convertsel(EditMesh *em, short oldmode, short selectmode);
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void EM_add_data_layer(EditMesh *em, CustomData *data, int type);
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void EM_data_interp_from_verts(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *eve, float fac);
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void EM_data_interp_from_faces(EditMesh *em, EditFace *efa1, EditFace *efa2, EditFace *efan, int i1, int i2, int i3, int i4);
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int EM_nvertices_selected(EditMesh *em);
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int EM_nfaces_selected(EditMesh *em);
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float EM_face_area(EditFace *efa);
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float EM_face_perimeter(EditFace *efa);
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void EM_store_selection(EditMesh *em, void *data, int type);
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extern EditFace *exist_face(EditMesh *em, EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4);
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extern void flipface(EditMesh *em, EditFace *efa); // flips for normal direction
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extern int compareface(EditFace *vl1, EditFace *vl2);
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void recalc_editnormals(EditMesh *em);
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/* flag for selection bits, *nor will be filled with normal for extrusion constraint */
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/* return value defines if such normal was set */
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extern short extrudeflag_face_indiv(EditMesh *em, short flag, float *nor);
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extern short extrudeflag_verts_indiv(EditMesh *em, short flag, float *nor);
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extern short extrudeflag_edges_indiv(EditMesh *em, short flag, float *nor);
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extern short extrudeflag_vert(EditMesh *em, short flag, float *nor);
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extern short extrudeflag(EditMesh *em, short flag, float *nor);
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extern void adduplicateflag(EditMesh *em, int flag);
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extern void delfaceflag(EditMesh *em, int flag);
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extern void rotateflag(EditMesh *em, short flag, float *cent, float rotmat[][3]);
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extern void translateflag(EditMesh *em, short flag, float *vec);
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extern int convex(float *v1, float *v2, float *v3, float *v4);
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extern struct EditFace *EM_face_from_faces(EditMesh *em, struct EditFace *efa1,
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struct EditFace *efa2, int i1, int i2, int i3, int i4);
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/* ******************* editmesh_loop.c */
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#define KNIFE_PROMPT 0
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#define KNIFE_EXACT 1
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#define KNIFE_MIDPOINT 2
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#define KNIFE_MULTICUT 3
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#define LOOP_SELECT 1
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#define LOOP_CUT 2
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/* ******************* editmesh_mods.c */
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void MESH_OT_de_select_all(struct wmOperatorType *ot);
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extern EditEdge *findnearestedge(ViewContext *vc, int *dist);
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extern void EM_automerge(int update);
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void editmesh_select_by_material(EditMesh *em, int index);
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void righthandfaces(EditMesh *em, int select); /* makes faces righthand turning */
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void EM_select_more(EditMesh *em);
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/**
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* findnearestvert
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*
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* dist (in/out): minimal distance to the nearest and at the end, actual distance
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* sel: selection bias
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* if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts
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* if 0, unselected vertice are given the bias
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* strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
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*/
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extern EditVert *findnearestvert(ViewContext *vc, int *dist, short sel, short strict);
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/* ******************* editmesh_tools.c */
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#define SUBDIV_SELECT_ORIG 0
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#define SUBDIV_SELECT_INNER 1
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#define SUBDIV_SELECT_INNER_SEL 2
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#define SUBDIV_SELECT_LOOPCUT 3
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void join_triangles(EditMesh *em);
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int removedoublesflag(EditMesh *em, short flag, short automerge, float limit); /* return amount */
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void esubdivideflag(EditMesh *em, int flag, float rad, int beauty, int numcuts, int seltype);
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int EdgeSlide(EditMesh *em, short immediate, float imperc);
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#endif // MESH_INTERN_H
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