Spelling Cleanup

This commit is contained in:
2012-03-01 12:20:18 +00:00
parent 6a36b6249b
commit ea13ec1699
174 changed files with 312 additions and 303 deletions

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@@ -37,7 +37,7 @@
#define __GAMMACORRECTIONTABLES_H__
/**
* Initialise the gamma lookup tables
* Initialize the gamma lookup tables
*/
void makeGammaTables(float gamma);

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@@ -89,7 +89,7 @@ typedef struct RayFace {
RayObject* RE_rayface_from_vlak(RayFace *face, struct ObjectInstanceRen *obi, struct VlakRen *vlr);
/* RayObject representing faces directly from a given VlakRen structure. Thus
allowing to save memory, but making code triangle intersection dependant on
allowing to save memory, but making code triangle intersection dependent on
render structures. */
typedef struct VlakPrimitive {

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@@ -190,7 +190,7 @@ struct Render
struct RayObject *raytree;
struct RayFace *rayfaces;
struct VlakPrimitive *rayprimitives;
float maxdist; /* needed for keeping an incorrect behaviour of SUN and HEMI lights (avoid breaking old scenes) */
float maxdist; /* needed for keeping an incorrect behavior of SUN and HEMI lights (avoid breaking old scenes) */
/* occlusion tree */
void *occlusiontree;

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@@ -282,7 +282,7 @@ MALWAYS_INLINE int isec_tri_quad_neighbour(float start[3], float dir[3], RayFace
return 0;
}
/* RayFace intersection with checks and neighbour verifaction included,
/* RayFace intersection with checks and neighbor verifaction included,
Isect is modified if the face is hit. */
MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *is)
@@ -321,7 +321,7 @@ MALWAYS_INLINE int intersect_rayface(RayObject *hit_obj, RayFace *face, Isect *i
if(ok) {
/* when a shadow ray leaves a face, it can be little outside the edges
of it, causing intersection to be detected in its neighbour face */
of it, causing intersection to be detected in its neighbor face */
if(is->skip & RE_SKIP_VLR_NEIGHBOUR)
{
if(dist < 0.1f && is->orig.ob == face->ob)

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@@ -1497,7 +1497,7 @@ static int sample_occ_cache(OcclusionTree *tree, float *co, float *n, int x, int
else
return 0;
/* try to interpolate between 4 neighbouring pixels */
/* try to interpolate between 4 neighboring pixels */
samples[0]= find_occ_sample(cache, x, y);
samples[1]= find_occ_sample(cache, x+cache->step, y);
samples[2]= find_occ_sample(cache, x, y+cache->step);

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@@ -55,7 +55,7 @@ extern struct Render R;
/* ------------------------------------------------------------------------- */
/* Debug/behaviour defines */
/* Debug/behavior defines */
/* if defined: alpha blending with floats clips color, as with shorts */
/* #define RE_FLOAT_COLOR_CLIPPING */
/* if defined: alpha values are clipped */

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@@ -461,7 +461,7 @@ void makeraytree(Render *re)
else
{
//Calculate raytree max_size
//This is ONLY needed to kept a bogus behaviour of SUN and HEMI lights
//This is ONLY needed to kept a bogus behavior of SUN and HEMI lights
INIT_MINMAX(min, max);
RE_rayobject_merge_bb( re->raytree, min, max );
for(i=0; i<3; i++)
@@ -1085,7 +1085,7 @@ static void QMC_initPixel(QMCSampler *qsa, int thread)
else { /* SAMP_TYPE_HALTON */
/* generate a new randomised halton sequence per pixel
* to alleviate qmc artifacts and make it reproducable
* to alleviate qmc artifacts and make it reproducible
* between threads/frames */
double ht_invprimes[2], ht_nums[2];
double r[2];

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@@ -764,7 +764,7 @@ void makeshadowbuf(Render *re, LampRen *lar)
if(lar->bufflag & (LA_SHADBUF_AUTO_START|LA_SHADBUF_AUTO_END))
shadowbuf_autoclip(re, lar);
/* just to enforce identical behaviour of all irregular buffers */
/* just to enforce identical behavior of all irregular buffers */
if(lar->buftype==LA_SHADBUF_IRREGULAR)
shb->size= 1024;

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@@ -2736,7 +2736,7 @@ static void zbuf_fill_in_rgba(ZSpan *zspan, DrawBufPixel *col, float *v1, float
}
/* char value==255 is filled in, rest should be zero */
/* returns alpha values, but sets alpha to 1 for zero alpha pixels that have an alpha value as neighbour */
/* returns alpha values, but sets alpha to 1 for zero alpha pixels that have an alpha value as neighbor */
void antialias_tagbuf(int xsize, int ysize, char *rectmove)
{
char *row1, *row2, *row3;