change blender python interface for classes not to ise __idname__ rather bl_idname since __somename__ is for pythons internal use.

replacements...
"__idname__" -> "bl_idname"
"__props__" -> "bl_props"
"__label__" -> "bl_label"
"__register__" -> "bl_register"
"__undo__" -> "bl_undo"
"__space_type__" -> "bl_space_type"
"__default_closed__" -> "bl_default_closed"
"__region_type__" -> "bl_region_type"
"__context__" -> "bl_context"
"__show_header__" -> "bl_show_header"
"__URL__" -> "_url"
This commit is contained in:
2009-10-31 13:31:23 +00:00
parent 85eb9d6a2f
commit ea265fc697
61 changed files with 755 additions and 753 deletions

View File

@@ -697,8 +697,8 @@ IntProperty( attr="pov_radio_recursion_limit",
class PovrayRender(bpy.types.RenderEngine):
__idname__ = 'POVRAY_RENDER'
__label__ = "Povray"
bl_idname = 'POVRAY_RENDER'
bl_label = "Povray"
DELAY = 0.02
def _export(self, scene):
@@ -850,9 +850,9 @@ for member in dir(buttons_material):
del buttons_material
class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = 'PROPERTIES'
__region_type__ = 'WINDOW'
__context__ = "render"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
def poll(self, context):
@@ -860,7 +860,7 @@ class RenderButtonsPanel(bpy.types.Panel):
return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
class RENDER_PT_povray_radiosity(RenderButtonsPanel):
__label__ = "Radiosity"
bl_label = "Radiosity"
COMPAT_ENGINES = set(['POVRAY_RENDER'])
def draw_header(self, context):