change blender python interface for classes not to ise __idname__ rather bl_idname since __somename__ is for pythons internal use.
replacements... "__idname__" -> "bl_idname" "__props__" -> "bl_props" "__label__" -> "bl_label" "__register__" -> "bl_register" "__undo__" -> "bl_undo" "__space_type__" -> "bl_space_type" "__default_closed__" -> "bl_default_closed" "__region_type__" -> "bl_region_type" "__context__" -> "bl_context" "__show_header__" -> "bl_show_header" "__URL__" -> "_url"
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@@ -697,8 +697,8 @@ IntProperty( attr="pov_radio_recursion_limit",
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class PovrayRender(bpy.types.RenderEngine):
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__idname__ = 'POVRAY_RENDER'
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__label__ = "Povray"
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bl_idname = 'POVRAY_RENDER'
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bl_label = "Povray"
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DELAY = 0.02
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def _export(self, scene):
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@@ -850,9 +850,9 @@ for member in dir(buttons_material):
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del buttons_material
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class RenderButtonsPanel(bpy.types.Panel):
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__space_type__ = 'PROPERTIES'
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__region_type__ = 'WINDOW'
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__context__ = "render"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "render"
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# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
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def poll(self, context):
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@@ -860,7 +860,7 @@ class RenderButtonsPanel(bpy.types.Panel):
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return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
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class RENDER_PT_povray_radiosity(RenderButtonsPanel):
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__label__ = "Radiosity"
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bl_label = "Radiosity"
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COMPAT_ENGINES = set(['POVRAY_RENDER'])
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def draw_header(self, context):
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