change blender python interface for classes not to ise __idname__ rather bl_idname since __somename__ is for pythons internal use.
replacements... "__idname__" -> "bl_idname" "__props__" -> "bl_props" "__label__" -> "bl_label" "__register__" -> "bl_register" "__undo__" -> "bl_undo" "__space_type__" -> "bl_space_type" "__default_closed__" -> "bl_default_closed" "__region_type__" -> "bl_region_type" "__context__" -> "bl_context" "__show_header__" -> "bl_show_header" "__URL__" -> "_url"
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@@ -2,7 +2,7 @@
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import bpy
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class NODE_HT_header(bpy.types.Header):
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__space_type__ = 'NODE_EDITOR'
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bl_space_type = 'NODE_EDITOR'
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def draw(self, context):
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layout = self.layout
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@@ -48,7 +48,7 @@ class NODE_HT_header(bpy.types.Header):
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layout.itemR(snode, "backdrop")
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class NODE_MT_view(bpy.types.Menu):
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__label__ = "View"
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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@@ -65,7 +65,7 @@ class NODE_MT_view(bpy.types.Menu):
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layout.itemO("screen.screen_full_area")
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class NODE_MT_select(bpy.types.Menu):
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__label__ = "Select"
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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@@ -78,7 +78,7 @@ class NODE_MT_select(bpy.types.Menu):
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layout.itemO("node.select_linked_to")
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class NODE_MT_node(bpy.types.Menu):
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__label__ = "Node"
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bl_label = "Node"
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def draw(self, context):
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layout = self.layout
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